Time to resolve the mini-drama between Alto and Sopra. Sopra is crushed back at base that Alto would leave them, and Xird gives her a shard of the lapis he used his gravity magic on to save the country leaders earlier as a good luck charm to cheer her up before it's time to go try and resuce Alto. Meanwhile at Amadeus HQ, Asuwad and Libra are trying to get Alto to match her Leivaria song magic up with Libra, who is also capable of using song magic. It seems they only needed one of the two of Sopra or Alto, Libra can provide the other half of the song. Alto is a bit mentally broken at this point, both because of Libra's song and also just normally, thinking that it's too late to go back at this point because she chose this path freely. Pretty sure she didn't sign up for world destroying, though.
Anyway, we crash their party and Asuwad and Libra are waiting with their song magic and monsters. Alto pulls Sopra aside for a duel to decide which of them is better once and for all, while Libra and her monster hordes face the other 5 members of our party. One of the bonus conditions here is actually to NOT kill Alto, so I had Sopra mostly just run circles around her and buy time while the rest of my party cleaned up Libra and her monsters. After we win though, Asuwad and Libra bring out their trump card by finally getting Alto to match her song with Libra's. The song is too powerful and everyone can barely move, and Alto is also made to stab Sopra against her own will by its power. We manage to retreat back to our floating base with an injured Sopra to reform our plan. Sopra's life was saved thanks to the charm Xird gave her earlier, he was able to use his gravity magic on the lapis to slow Alto's stab so that the wound wasn't as deep as it otherwise would have been.
While our team is thinking up ways to mentally resist that song's power so that they can attack a second time, Alto is having a panic attack about stabbing Sopra and wanting out - Asuwad reveals that he's also a Conductor and he tunes her so that her power is amplified with Libra's, and the area they're in suddenly starts generating areas of cursed Dark Desert and countless hordes of monsters. Violet muses that they've probably got their hands on the lapis of darkness and are using its power too along with the Leivaria. No time for more planning, we run in to try and stop them and extract Alto one more time and beat down Libra and her monsters again.
Libra has lost a lot of her scare value by this point, it's just yet another fight with her and her monster hordes, after which we grab Alto and try to escape with her in tow. She falls off our floating city though, and Sopra dives after her. With their songs, the lapis from earlier, and Xird's gravity magic they manage to get pulled back up to the city and we make a run for it before everything crumbles. Everyone makes up and that whole subplot is wrapped up. I guess it would have been the other way around with Sopra doing mostly the same things that Alto did if I had chosen Alto. Anyway, Alto joins our party finally, and I think I've got all player characters at last.
One unexpected guest does arrive in our floating city - a single huge monster. Monsters shouldn't be able to get into here thanks to Aqua's protective magic, but somehow this one did. When we beat it down, it turns out that it was actually the murderer guy from Hisoka's country from earlier, Razi Sole, who turned into a monster. We're not sure quite how this happened, but it seems like the Amadeus folks can control people (like when Razi stabbed Xird earlier and Alto stabbed Sopra just now), so now we're afraid they might be able to turn them into monsters too with Leivaria's song. Anyway, can we please just kill this guy already? Just drop him off the edge of the ship or something.
Our next objective is to save each country from the horde of monsters unleashed earlier. It's unknown what happened to Asuwad and Libra after their song magic failed, but they still produced a pretty huge amount of rampaging monsters. For some reason, only certain countries are being attacked while others are being ignored entirely. In the most urgent need of help are Hisoka and Rana's home countries - Hisoka's doesn't have a strong leader right now since until recently Razi Sole was the leader and he was just recently deposed. There's a huge monster group headed there, so we make it our first priority. Second stop will be Rana's hometown, where the leader there is an 11 year old boy who can't get the other tribes to respect him so they won't come support him from the monster attacks. They only support people who have proved themselves in battle, so they won't come save an 11 year old because he can't fight. What a bunch of dicks.
First stop: Hisoka's hometown. The town is in bad shape, monsters have overtaken almost all of it, but the military cop who arrested Razi Sole from earlier is leading a resistance in the library. He's determined to protect the library's knowledge if nothing else, and we carve a path through the monsters to get to him and then to get back out after helping thin the monsters' numbers. Next up we check in on Rana's home country and things are in bad shape, so we're headed there next to help out Kalakala, the 11 year old kid leading it. Hopefully we get to smack around the other village elders a bit for expecting a kid his age to fight against monsters. Before that, though, Xird collapses and everyone carries him to Aqua's blessed water to rest up. Everyone has been mentioning that he looks worse than usual for the past few chapters, seems his curse is accelerating and even Aqua's magic is losing its ability to keep it in check.
I'm glad the story finally started moving a bit, even if it's still nothing special. At the same time though, the gameplay is starting to get really stale. One thing had some potential to spice things up - once we rescued Alto, events start popping up where they can hear the voice of the lapis telling them where the other halves of our idols' score sheets are. I went and retrieved the second half of the sheets for Hisoka, Palsh and Aqua. After getting the second half, they learn a new special song magic attack. Disappointingly, the attack animation is exactly the same, it's just a new short song clip for each. I also liked the first songs better than the new ones in all 3 so far. I had that same complaint with Stella Glow - the first songs were mostly better than the second ones in my opinion. Seems it will be the same case here. No transformations or anything else so far, either. It's a shame because the gameplay is getting really repetitive. Sing at the start of the battle until everyone has 300 LP, dump song magic on enemies, clean up, repeat. With my characters at around Lv.70-72 I imagine I'm probably getting close to the end, though.
One thing I did find funny is that Aqua's second song magic can be used to heal allies in addition to harming enemies, but the attack animation is still the same as before- her sending a water shockwave exploding all over her targets. It's the most painful looking cure spell I've seen.
With only two party slots left to fill, sure enough our party's next destination is to pick up the two people who inherited the soul of Leivaria (please correct my romanization if this is an established term in this series). Violet's mom split Leivaria's power into two parts 800 years ago, so it awakens only half at a time, but the city we're going to has two girls who each have one half of it. Violet has been searching for this for a long time, it's the main reason she's been soul-hopping bodies. It's basically two fragments of her mother's soul, and too dangerous to let fall into the wrong hands. Kasumi has also been looking for them alongside her travels while trying to find a way to undo Xird's curse.
We get to the town where the two girls are being raised by an ancient order who watches over Leivaria's power as one of their roles. A magic barrier surrounds the city that monsters can't pass, but humans can move freely through. Herds of monsters regularly pile up at the entrance/exit to the barrier. It's not in immediate danger, but they have to regularly perform monster extermination if they want to leave for trade or anything else. An old woman named Pretre looks after them, and introduces our party to them after explaining their situations - they're both considered geniuses, normally people don't graduate from this academy until they're around 27 (they train until they're 22 and then undergo trials for 5 years or so), but both Alto and Sopra are about to take their final graduation test at the age of 16 today. While Pretre is explaining all this, Sopra shows up and tackles Xird for her self-introducion, with Alto following close behind - they know who he is, and they saw his fight with Amadeus where he saved the heads of state earlier reflected on a magical mirror set up in their tower. Palsh sheepishly admits this is her work - one of her inventions works like her two-way transmitter from earlier, but it's a one-way broadcaster that displays images to any magical reflective surface - in Sopra and Alto's case, the magic mirror, and in Kasumi's case, her reflective lapis crystal (which is also how she knew to go rescue Xird earlier).
Pretre tries to calm the situation down since it's their final exam day today and they should be concentrating on that, so we agree to put aside official business until the exam is over. The 'exam' is actually a fight up a tower where they fight and defeat doppelganger versions of themselves at the top room with our party's help, passing the exam. We get to know Alto and Sopra a bit more - Alto is a genius of course, but she's a bit of a serious type, and she needs to study really hard for her results. On the other hand, Sopra is a complete natural genius who doesn't even have to try to pass everything, and much more lighthearted and carefree. Naturally Alto resents this a bit, but they get along well enough besides the occasional jabs at each other. In battle, Alto uses her grimoire to cast spells, while Sopra is armed with a lacrosse stick and has a sporty archetype.
I have to point out the obvious to anyone who played Stella Glow - her name is Alto! The same name as Alto, the (male) protagonist of Stella Glow. Was this some sort of coordinated joke between the two teams or an accident just because Alto has musical connotations and is therefore a likely name for a character in a game about song magic? Anyway, I like the checkered clothing design on both Alto and Sopra here. I didn't get much time with both of them to know more than the basics, because after the exam is over, the player has to make a choice.
After explaining the situation to Pretre, she reluctantly agrees to let Xird's team take one, but only one, of the two girls with them. The town needs at least one of them to clear up the monsters that gather at the gate so that they aren't constantly beseiged, and she also personally would miss having both of them gone. So the choice is up to the player, while Alto and Sopra are supposedly out of earshot, you have to choose one of them to take. I picked Sopra, I like her lacrosse theme. Unknown to everyone though, Alto was listening at the door and it's a big shock for her to be left behind again while the natural genius Sopra once again gets everything her way without even trying (from Alto's point of view, anyway).
Taking advantage of Alto's poor mental condition is Asuwad (someone from the comments section last time has the correct romanization in their gallery, so I have to stop calling him Asswad. It's for the best, oh well!). Asuwad and Libra once again introduce themselves as traveling merchants and sweet-talk her into not letting everyone go off on a trip by themselves, leaving Alto behind to rot while Sopra goes on an adventure. Asuwad and Libra will take Alto on her own adventure and eventually she'll prove herself to both Xird and Sopra, that'll show them! When Sopra and Alto saw Xird's battle earlier being transmitted, the image quality wasn't good enough to make out faces, so Alto doesn't know just yet that these are the Amadeus folks.
Sopra bumps into Alto one last time as Alto leaves a letter apologizing to everyone for how she's about to run away from her duties, and Sopra is shocked to see her willingly leaving with strangers she's never met. She tries to stop them, but Alto is going of her own free will and Libra taunts Sopra a bit before they part about how she doesn't have any idea how much Alto has been suffering in her shadow before they run off. Sopra tells everyone else and they realize that it's the Amadeus folks she ran off with, so we hop in our flying city to try and pursue her before they can get too far away. As we give chase, Libra suddenly summons a swarm of monsters for us to fight, letting Alto know who they really are. She says that Alto can go back if she wants, she and Asuwad won't stop her, but she's made up her mind and she's not going back.
So, is it kind of dumb that Alto leaves with people she met the same day and knows are probably up to no good? Yeah, but I've seen dumber things in other recent games (including Fire Emblem and Stella Glow), the important thing is that they gave her some motivation here. Wouldn't you be pissed if you were always #2 to someone who never had to work hard in her life and still exceeded you in everything despite how hard you studied, and then that other person also got to go on a flying city for the adventure of a lifetime, while you got left on guard-duty in some backwater town shut away from the world? I would be. I'm sure this will get resolved soon enough, but I liked these couple chapters, it finally felt like the characters came first for a while instead of the harem antics.
I'm kicking myself a bit because I carelessly saved over my most recent save file before the Alto/Sopra choice after already choosing Sopra. After you make the choice, the game's OP changes, since I picked Sopra it changes to a version featuring her with the rest of the party, instead of Alto. I wish I had a recent save to reload so I could see how the branch split differs - I checked a youtuber I follow sometimes to see if he had it up, but he picked Sopra too. Oh well, I'll go looking for an Alto route choice to watch later.
I actually lost a battle pretty hard at the end of this chapter, when Libra summoned monsters for us to fight. Suddenly enemies showed up who could kill my characters in two hits, maybe things were about to get difficult? Nah, I just went back to base and realized that I hadn't bothered buying new weapons/armor in a very long time because it had been so easy, so I got the latest equipment and retried for an easy win. My party's level is getting pretty high, we're around Lv.55-57, but I don't think I'm near the end yet, so levels might get pretty high even on normal playthroughs. My main party right now is Rana, Palsh, Violet, Aqua, Sopra, and one more random person. Usually I have Rana, Palsh or Violet be the center idol. Of the silly harem antics side-skits I like Rana and Palsh's events the most so far, they're always good for a laugh.
Well, Yoru no Nai Kuni got delayed a second time, this time pushing it from Sep.17 release to Oct.1. Atelier Sophie also got pushed all the way back to November, but I'm not too upset about that because October already has a bunch of other games coming out anyway.
I'm not sure why game devs don't space out their releases a bit better. The last game I was anticipating was Makaishin Trillion on July 23, after that there's nothing I care much about until Utawarerumono on September 24th. When Sep.24 does hit though, it's like a JRPG dam breaking and suddenly Utawarerumono, Yoru no Nai Kuni, Tokyo Xanadu, and 7th Dragon all flood out within 3 weeks of each other. You can throw in Moero Crystal too on Sep.25 - I'm desperate enough that I'd play that if it came out today to fill the gap between now and late September.
Once I finish up Luminous Arc Infinity, I guess it's time to comb through RPGs that I missed playing earlier this year. No SRPGs though, I'm completely mentally overloaded on those.
In this update, the plot tries to pick itself up and promptly falls back down. It's time to look for the next idol, our party wonders why it can't ever be easy to find them. Ziorker interrupts and says that the next one actually is easy, she's standing right there. Shock, Ziorker is an idol! Of course any player who has seen the game cover, promo material, or been using her stat points at all knows this already, but it's news to some of the poor saps actually in this game. Ziorker has been away from her homeland most of the time, but she stealthily makes her way back there every now and then to put on the live performances that the crystal needs to be replenished. It's almost time for another of those visits, so we go with her this time. She's not the most popular idol - her own countrymen throw rocks at her and tell her to get out when she arrives. Even the ruler of the place is cold towards her. While she's out and about, he and his knight order have to protect the country themselves without an idol to help, and he just tells her to go into the crystal area and get the live over with. So if 'putting on a live' is necessary to fill the crystal energy but everyone hates the idol and barely anyone watches the live, is all this idol stuff actually even necessary? Maybe it's all a big practical joke someone played hundreds of years ago and the witches don't actually have to do any of this idol nonsense, all they need to do is some magic witch ceremony stuff to the crystal? I'm probably thinking too hard about this.
Anyway, I regret failing to introduce a minor character earlier - we picked her up at the same time we recruited Rana. Her name is Libra and she introduced herself as a wandering merchant, we saved her from a monster swarm, or so we thought. She's got a sharp wit and liked escalating awkward situations, I enjoyed having her around. Just before this, she was helping Palsh think up new inventions. After an attack hits the country we're in, she stabs us in the back and makes off with the knight-captain and ruler of the country as her hostage, commanding a squad of Amadeus troops. Ziorker boo-hoos some more about how she's failed her country again by letting its ruler get taken hostage, and we head back to base to begin the silliest attempt at suddenly injecting drama I've seen in a while.
Palsh was working on an invention with Libra before we got backstabbed - basically she invented a two-way video recording device. One of them is missing, and we realize Libra took it with her, so we can use it to get in touch. Sure enough, appearing on the other end of the display is Libra, along with her older brother, who is the leader of Amadeus. Now I'm sorry, I'm so sorry, but I can't find an official romanization of this guy's name. Unlike the main characters, he doesn't have a gallery entry with one. It's アスワド, (a - su - wa - do) I guess maybe they wanted to go for something like Asward or something, but it just sounds like 'Asswad' to me. So our villain is Asswad. In absence of a real romanization I'm sticking with it. I am a grown ass man(child) and I'm behaving like a middle schooler, I'm so sorry.
Anyway, Asswad wants to barter his hostage for our idols and our party points out that one ruler for all the idols isn't much of a fair trade, so the camera suddenly shows us every single country's leader also in captivity. Yep, just like that! Apparently Amadeus just went and managed to kidnap every head of state before we got word of any of it. Maybe the world really does need some of Palsh's inventions so that people can keep in touch about major events like this. Asswad and Libra tell us to go meet them for some hostage exchange, the rulers for the idols. They also drop the plot bomb that apparently idols have very short lifespans. It's not widely known by regular citizens, but idols have lifespans a fraction of a normal human's. Ziorker is an exception because the demon who possesses her uses its own demonic energy to keep her alive, and Violet is an exception because she's a real witch. The other idols are the descendants of the 8 witches that the original witch gave her powers to, so they only have a fraction of that power and it's hard on the body to share a witch and human soul at the same time or whatever. Anyway, he says he might just have a cure for that problem too, if they're interested. They cut the signal, leaving our party to discuss what to do.
While all the idols are busy discussing what they want to do, if they should turn themselves in or fight and sacrifice the rulers, Xird blurts out that he'll think up the best plan ever that will solve everything. He just doesn't know it yet, but he'll think of it by tomorrow. Well, okay. I'm expecting some genius scheme here or something, but basically the plan he comes up with is "I'll go into negotiations alone to make them let their guard down, and then use gravity magic to lift me and the rulers up into the air out of reach so you can rescue us". Xird actually can fight a little bit, he's attuned to a gravity-element lapis and he can use gravity magic a little bit. Ziorker and Aqua insist on at least one of them coming with him, so he takes Konpei (the fox) and goes to negotiations by himself. He pretends to barter with Asswad for a while and they eventually agree on trading all the rulers in exchange for just two idols, Xird offers Violet and C-9 and Asswad accepts. Then Xird insists on going over to 'inspect the prisoners' to make sure they aren't trapped or anything, and boom, one gravity magic spell later and they're all airborne and about to be rescued.
So Asswad's pretty dumb, but he's not a complete idiot and he's got a trump card in the guy who murdered Hisoka's parents. For some reason he was one of the hostages too even though nobody in our party really cares if he lives or dies - while Xird is rubbing his situation of being saved by the people he hates in his face in mid-air gravity magic, he stabs Xird with a weapon he'd been allowed to conceal. Whoops. Xird can't keep the spell going, he gives the lapis crystal to Konpei and blows everyone away towards the ship to be rescued while he falls down and gets captured by Amadeus. Asswad isn't all that happy about this though - there's no time to re-set their traps and use Xird as a bartering pawn, and without bathing in the waters blessed by Aqua's lapis crystal magic, Xird's body can't hold out for more than a few days so he'll die before he becomes a useful bartering chip. They can't actually fight the idols head-on without tricks or traps, kind of weird to have a villain force that is weaker than the hero's party canonically. They leave him to rot and head off to set more eeeeeevil plans in motion.
Well, one Amadeus prison guard is no match for the last idol we were searching for, Kasumi, who breaks in and knocks the guard out, dragging Xird out and giving him some temporary crystal energy to hold out until they can get back to Aqua. Kasumi was Xird and Aqua's teacher when they were younger - she's 25 which is basically old hag status for an idol, her words, not mine. Thanks to the idols' short lifespan plot point suddenly coming up earlier though, maybe she's actually right. Maybe this is a jab at the short career life of your typical actual idol? I don't follow idol culture in real life at all so I have no idea, but that wouldn't surprise me. Was this 'reduced life expectancy for witches' a thing in previous Luminous Arc games?
Kasumi returns to the ship with Xird for a reunion with everyone, and now we have all the idols we were looking for - wait, there's still two more! I know because of the box cover art, you can't fool me, game! Time to figure out what Amadeus is up to. We also returned most of the heads of state back to their countries, hopefully they'll invest a bit more in bodyguards this time. I tried the pool minigame a bit again, but I'm afraid it still sucks. It seems to be very little more than rock-paper-scissors luck. Good thing I don't care about trophies so I don't have to do it.
(Sep.6 edit: For some reason, Google seems to be directing a lot of searches for LA:I to this page, which is a spoiler-full blog post. If you came here from Google, you're probably looking for my actual review of the game, here.)
Instead of just stopping by cities to beam up a couple new idols, this time we got of a break for some events around at base. It's nice to slow down a bit and get to know the characters we already have instead of just continuing to recruit new ones at breakneck speed.
Aqua ropes everyone in the party together to help her look for the family pet, a miniature fox named Konpei. Konpei has been acting strange lately and went missing - Rana eventually finds her thanks to her ability to talk to animals (some nearby rabbits told her where Konpei was burrowed up), but Aqua is too worried to leave Konpei on the ship for our next stop, so she brings her with us to our next destination. It's a settlement where the idol has been missing for 20 years, and the once vibrant mother tree that the area was built around has withered and died without the idol there to put on shows and gather energy for the crystal. Konpei jumps out of Aqua's hands and runs off again, this time into a ruin, and we follow after her. Ziorker is especially uneasy around here, she's acting suspicious and when we hit a dead end in the ruin, she somehow knows where a hidden switch is to proceed further.
We save Konpei from a guardian in the ruins and put her up on a special contraption set up in the ruins when she wants to get up, and...poof, Konpei collapses and in her place is this fox woman. She introduces herself as Violet, daughter of the first original witch over 800 years ago. Violet has been preserving her youth through her ability to soul-hop different bodies. Thanks to a young Ziorker breaking the lapis crystal down here (which is also when Ziorker got her demon curse), she's been having to jump bodies randomly to all sorts of unintelligent small creatures that she couldn't control for decades until she finally landed on Konpei. She stuck with Konpei since foxes are clever and intelligent enough that she could control the creature a bit, biding her time until she could come back here and reclaim her real body. I thought this was going to be the old 'family pet is actually a catgirl' (or foxgirl in this case), but she was just possessing Konpei, after a bit of healing Konpei the fox is fine too, much to Aqua's relief.
Violet gives Ziorker a piece of her mind for all the trouble she's caused, and makes her pretty depressed about it. She's already paid for her mistakes with the whole demon curse thing, but she still apologizes endlessly to Violet for everything. As the daughter of the original witch, Violet is a bit intimidating, in terms of social rank she's probably the only person who's above Empress Brigitta, the only person who Brigitta's fairy companion won't get pissy at for talking casually to her. It seems her 20 years living alongside Konpei as a fox have rubbed off on her personality a bit though, and she keeps a lot of those, er, foxy mannerisms. Is this 'almost 1000 year old remnant of the original witches' a recurring thing in Luminous Arc? Stella Glow had something similar, without getting into too many spoilers for that game. Ziorker also thinks it's her fault that this land is dead, but Violet tells her that part isn't actually her fault - there's a darkness sweeping over the land that we've heard about a few times earlier in the game, the Dark Desert, and it consumed this area's power. They try to tie all this in to the Amadeus activity lately but can't seem to figure out a connection quite yet.
Our next destination is Tao, a country currently undergoing a civil war. As we fly over, something hits our floating base and we have to make a crash landing - everyone almost dies (hey, maybe the bald murderer guy earlier was right about having all the idols being together being dangerous!), but we avoid hitting the mountain ranges just barely and crash land in an area populated by horned oni demihumans. The party is taken captive since Violet tells everyone to go along quietly, she's old friends with a village elder here, so we get everyone released and the situation explained. The oni here are split into two groups - one that wants to get along with humans and suppress their demonic urges, and another that embraces their demonic heritage and wants to kill humans. Thankfully we landed on the territory of the ones who like humans, an the idol here is also a member of that group. Her name is Feilang, and she's actually out right now on an attack on the forces of the other group led by her older brother.
We catch up in time to assist Feilang in a battle against her older brother, who can't forgive humans for what they did to their parents and leads a brigade of the oni who want to embrace their demon heritage. After rescuing her (unfortunately not being able to talk any sense into her brother quite yet), we take her back with us and she joins up with our party. Ziorker is a bit suspicious of letting her join (she's the last person who should talk considering Ziorker is actually cursed by a demon and goes into 'demon mode' sometimes, but that's part of what makes her uncomfortable around Feilang). Feilang tells us not to worry though, she's good at suppressing her demon instincts. You can tell how good or bad an oni is by the size of their horns - the horns grow whenever they do anything bad, and Feilang's are as small as they were when she was a baby, proof of how good she is at controlling herself.
After repairing the engine to our floating base, we can take off again. Feilang asks around wondering how she's even an idol anyway, since only people with witch's blood should be able to awaken as idols. Xird tells her that she probably had a human in her ancestry somewhere, which makes her happy since she thinks it proves that humans and oni can get along and did at some point in the past, even on a small scale. You can probably tell from her name, but she's got the whole china-girl motif going on, I like her accent and character design.
Aside from the main story, the main persistent sub-story going on so far has been a strange wandering bard who shows up throughout the game to tell the idols where the first part of a magical relic music score attuned to each of their elements is. After fighting the guardians, we pick up the first piece of it, apparently it's split into two and we need both scores for it to be complete. Violet seems to know who she is, but the bard convinces Violet not to tell the rest of the party her identity. We'll see what happens when we get both parts of one of the score sheets for an idol.
I guess one good thing about these shotgun-approach games is that even if the characters don't get much development at first, just by sheer numbers it's likely that you'll end up liking some of them. Despite Rana's silly joining event I've been enjoying her awkward interaction with the party a lot. Any sort of catgirl or foxgirl character strikes my personal weak point dead on center so I'm sure I'll be using Violet all game, too. Besides that, Palsh and Feilang seem like fun characters too. We've still got a few more idols to go before the party is full though, so things are just getting started.
I found out that the songs that play during the characters' special attacks do have full versions. First-print copies of this game came with an artbook and music CD, which I finally got around to listening to. Actually, I'm not sure if it's a first-print thing or a preorder thing, but I bought this game without a preorder 3 days after release day and I still got one, so it's all good. It has some audio skits, and the full versions of all the character special attack songs - none really stick out as good enough that I'd want to put them on my playlist or anything, but I guess Aqua's and Violet's are okay, and Palsh's is always amusing to listen to. Generous of them to give something like this out as a regular preorder/first-print bonus in the regular version though, games usually just get an artbook with in-game CGs, and if there's a music CD it usually doesn't have the full versions of all the songs. I wouldn't mind if the idols had some super-super channeled move in-game that turned the battlefield music to their full-length song for its duration, like in Stella Glow. I guess there's still time, maybe eventually they will learn something like that?
Next stop for Xird and co. is a mechanical city where someone decided that making houses out of giant screws was good aesthetics. The representative of this area seemed really eager at the meeting in the beginning of the game for Xird to take their idol Palsh off his hands, and we'll soon see why. Asking around the main city, everyone seems to have a grudge against Palsh here and doesn't understand why anyone would want to go see her, but they point the group to a research lab on the edge of town. We're greeted there not by the idol we were looking for, but by an android who introduces herself as C-9 and promptly tells us to get the hell out of here. She thinks we're debt collectors, apparently Palsh has money problems.
A battle ensues as C-9 tries to chase us off, but we beat her down and the noise wakes up the sleepy Doctor Palsh, this area's idol. She knows who Brigitta is and about the plan so she calls C-9 off, and immediately tries plotting to get the party to pay her debts in her place. Apparently she's been an inventor for a long time, but lately her inventions have all been failures that cause problems for people, and she can't pay back all the money she's borrowed. She strong-arms her way into joining our party while insisting that we're also taking responsibility for her debts as she joins. Clever girl.
C-9 is coming with us too - she's not just a normal robot, Palsh made her 13 years ago when she was only 7 to be a replacement mother for her. Wait, so Palsh is supposed to be 20? Stranger things happen in JRPGs, I guess. We'll find out later that C-9 is actually an idol too despite not having witch's blood (or any blood at all, she's a robot), - when Palsh made her, she eventually awakened a real motherly soul. C-9 has been acting a bit less like a mother and more like a lesbian stalker towards Palsh lately, though. Someone should look into that.
Back at our floating base, we get some minigame set up in the pool area - it's a strange rock-paper-scissors based foam weapon battle in the pool. You have a team of 3 idols vs opponent's 3 idols, and choose rock, paper or scissors for each of them, and the winner of each RPS match deals damage to the opponent and knocks them off the beam into the pool if they deal enough damage. I tried it for a while but it's kind of boring right now, there's a little bit of strategy involved in choosing rock paper or scissors depending on damage amount and number of hits, but mostly it's random, so not that fun. It seems you can earn tokens doing this minigame to exchange for swimsuit armor which has 0 defensive ability in battle, but provides other buffs. Maybe I'll come back to this later, for now it seems pretty boring, and I like the idols' normal outfits better than sending everyone to the battlefield in swimsuits anyway.
Our next stop is to the country ruled by the unlikable bald dude at the meeting earlier who had the nerve to disagree with our amazing plan of gathering all the idols together. We'll find out why when we get to the main city here and find out that the idol here, Hisoka, is wanted as the primary suspect of the murder of her parents, and has been on the run from authorities for 2 years. We track her down and try to help smuggle her out so that we can hear her side of the story, but we're confronted by baldie and the detectives. Here we have to sit through 30 minutes or so of a mini detective case where Xird figures out that the real main suspect in this murder case is not Hisoka, but is actually baldie here, and he gets arrested by the detectives nearby.
Hisoka's name isn't quite 100% cleared yet but it's obvious she's not the culprit and will be acquitted, and the detectives let her come with us if Brigitta gives them her word that they'll bring her back when needed to close up the case. I thought this whole section was a bit lame, wasted opportunity. I love murder mysteries, it would have been fun for the party to actually wander around with Hisoka and gather evidence first, and then Xird could have his big hero detective moment. Instead it just sort of happens right away, and the case is closed almost as soon as the player hears about it. I guess with 12 idols we can't spend too much time recruiting each one, gotta keep on moving. Hisoka is of course glad to join the people who cleared her name and freed her from having to live in hiding for 2 years, so we're up to..what is it, 7 idols now?
With a full party, I've gotten to play more with the battle system and I'm enjoying it more than I was earlier, but I still haven't gotten that much time to mess with it. Each character has a super attack usable with 300 VP that has a short song clip in it (very short, maybe 15 seconds, I wonder if full versions exist). Some of them are amusing, and all of them are powerful. The easiest way to fill the VP gauge quickly seems to be to have the idols back up a bit so that enemies won't bother them too much, and sing together. A solo might only give a few VP points, but starting a Quintet going can boost +120 VP in one turn, for example. Once they have 300 VP, you can have each idol take turns stopping singing to go empty their VP gauge on an enemy with their special attack, it seems to work pretty well on the battles so far. Also, the picture here is a bad example, but the song radius spreads like zerg creep if you spread the idols out - if the radius of their songs touches even at the edges, it joins together and expands to provide all bonuses to every square. So for example, even if a song's radius is only a 3x3 square, chain 5 idols in a line and you can get a 15x3 area with all five buffs in it, or any other shape you can make out of it. Besides buffing attack/def/evasion/etc., C-9's song also provides ZOC (abbreviation for 'zone of control', I think?) which forces enemies to stop in the first ZOC square before advancing further, it's probably useful for holding choke points and defending more fragile characters.
So far, the game's okay. I was worried last time that it might spiral downwards, but it's decently entertaining so far once you just shrug and accept it as an idol harem setting and roll with it. Palsh, C-9 and Hisoka all had decent reasons for joining our party instead of the whole 'you are now my husband' thing Rana had going, so that's nice. I don't think there's any chance of it being as good as Stella Glow at this point, but it's probably not fair of me to keep comparing it to that, no matter how much I miss the full-length vocal songs in battle that SG's witches had.
I've been busy lately and unable to play much, but I finally started Luminous Arc Infinity. Like I mentioned earlier, I haven't played the Luminous Arc series before. I knew to expect something similar to Stella Glow in terms of setting, and sure enough, the basic lore is extemely similar.
The protagonist this time is named Xird (and I would not have known how to spell his name if it wasn't written in romaji a couple places, it sounds like 'Seed' when they pronounce it in game). He's got a weak body due to a curse, and was trained by his adopted father to be a 'conductor', which is what they call the people who perform pre-performance maintenance on 'idols'. I put quotes around 'idols' because it's actually a silly acronymn for something, but basically these are our magical girls with witch's blood, now idol-themed and with plot excuses for why they need to have idol-like followings to replenish the crystal energy that everyone relies on with everyone's adoration and fan-love.
I kind of expected it, but so far it really does feel like a stereotypical harem anime setup. Xird seems to be the "everything is a pain, leave me alone, I'm tired, I want to sleep, you're all annoying" kind of reluctant lead character. I can't tell if it's charming or just annoying yet, which is probably not a good sign, but maybe it'll work out. Tagging along with him from the start is the obligatory 'younger sister who isn't related by blood' character Aqua, and an older protective knight woman named Ziorker (again, thank goodness for the romaji names in the game's gallery). The story starts off with a kidnapping attempt on Empress Brigitta which our heroes thwart, kicking off an international panic about these troublesome Amadeus folks who are trying to kidnap the idols in various countries - Brigitta holds a meeting and proposes gathering them all together in a flying fortress of a neutral territory to keep them safe. One grumpy old man points out that this is a bit risky, the world relies on having these girls alive and gathering them all together makes for a good target, which isn't a bad point. It's best to stay together instead of getting picked off one by one though.
After an attack on the international meeting drives home the need to combine forces to deal with the Amadeus threat home again, everyone agrees to entrust their country's idols to the neutral floating territory, where they should be relatively safe from harm in the sky. And of course, it will be Xird's job to be their conductor and keep them in tip-top idol shape. Our first stop is a desert country where we hop off to look for the idol there, her name is Rana. Xird finds her, chases her a bit and tells her to stop running and that she can't get away, which she takes as a marriage proposal and follows him back, calling him her husband. Yeah, just like that, with about 30 seconds of character interaction. I like her character design at least - she's tall (183cm) and very low-tension (she speaks v e e e r y s l o o o o w l y). We clear up the 'misunderstanding' but she insists on continuing to call him her husband, which pisses off Aqua because of course it does, why do I even bother wondering if she might be a normal sibling for once? The last games I played were Makaishin Trillion and Fire Emblem Fates which both also pushed sister characters on the protagonist. Trillon didn't even bother making them 'not actually related by blood', getting tired of your shit, JRPGs. Anyway, we're off to gather more idols to protect them from the Amadeus menace with Aqua, Ziorker, Brigitte and Rana in tow so far. Back in our floating island of a base, Xird can tune the idols in a touchscreen minigame which is basically a less risque version of the rubbing stuff in Compile Heart's monster-girl games, do good and their song magic channeling radius will be expanded next battle along with some other benefits.
There's an issue that I knew about before I bought the game, but it's really disconcerting to have dialogue randomly voiced. I don't mean randomly voiced like 'the characters only say the first word of the sentence' or 'only some scenes are voiced', I'm used to that kind of partial voicing. I mean that in the same scene, lines will randomly switch from being voiced and being unvoiced, seemingly at complete random. For example, maybe a scene has 26 lines between 3 characters, and maybe 7 out of the 26 lines are voiced at complete random, not in a row either, but scattered. There's no rhyme or reason to it. It's a bit jarring and the lines end up sounding bad and phoned-in sometimes because there's no flow to the dialogue.
About the battle system, it's too early to say whether it's good or bad - everything is idol-flavored in terms of naming (i.e. characters don't get knocked out, they 'retire', they don't get revived, they make a 'comeback', blah blah). I'm not an idol fan in real life or fiction so I don't even recognize some of the English terms used ('catchcopy'? I had to look this engrishy word up, apparently it means a 'catchphrase' or a signature appeal of some sort). Anyway, idols can do their catchcopy for experience, they can start channeling a song to provide some passive bonuses to people nearby them, and if multiple idols channel in the same area it expands to become a duo or a trio and the effects stack. No actual voiced songs so far, though. One of the girls is chosen as the 'center' idol in battles and gets big bonuses while in that role. Xird gets a turn in battle every now and then even though he's not a unit on the field, he can use a variety of support commands.
After each battle, characters can get bonus experience and skill points (called 'aura points' in this game) by being the best 'battler' (enemy killing), 'assistant' (healing, buffing, etc.), or 'performer' (song-related activities) in addition to their normal experience. Exp levels them up, and aura points can be used in a sphere-grid like system of choosing different idol-flavored paths to take for different skills and stat bonuses. All the idols are also ranked according to their current popularity under a variety of categories. I'm sure people familiar with idol culture appreciate this stuff more than I do, I just see skill trees and skill points.
It's way too early to make any hard judgements but so far it feels slightly disappointing - the random voicing mixes with the shameless harem anime setup to make everything feel kind of tacky so far. I realize most of these protagonists don't have good reasons for having a bunch of girls following them everywhere, but Rana just up and declaring Xird her husband after 30 seconds takes it to new levels. I guess some games you get to know the character for a while before they join your party, and others (this game) dump them on your party immediately and hope that eventually you'll get to like them. Also, Xird is supposed to be some sort of battlefield commander and I know this is just how tutorial levels work, but it's kind of sad how the idols can't seem to do anything without Xird telling them completely obvious things. Especially Ziorker, she's some hardnened knight (104 years old thanks to a demon curse that stopped her aging, in fact!) but she needs Xird to tell her how to put the stabby end of her sword into the fleshy part of the enemy, you get the feeling that she probably also needs detailed step-by-step instructions from him on how to take a fork, put food on it, bring it to her mouth, open mouth, insert food, chew, etc. I'll forgive that as just tutorial-battle out of character nonsense as long as it doesn't become a recurring theme, though. It's still early, so I want to give the game a fair chance - I haven't even gotten to chew on the battle system properly with a full party yet or hear any of the song magic, so I'm looking forward to that. Here's to hoping it picks up from here on out.
With Makaishin Trillion finished earlier than expected and Yoru no Nai Kuni delayed to mid-September, I've got a bit of a hole in my game playing schedule where there really isn't anything that I'm that excited about. Maybe I could go outside, get some fresh air? Start being a responsible adult? Nah.
I looked around at some of the first impressions of Luminous Arc Infinity - there seem to be two camps of people. First, the usual group of people who like games with cute girls and passable gameplay (I'm guilty of this), saying there's nothing wrong with it and that it's fun. Second, fans of the Luminous Arc series who are furious that their beloved series got turned into some harem fanservice RPG.
I can sympathize with the second group, I'm sure I'd be furious too if I had a series that I loved and they suddenly turned it into something entirely different. I've never played a Luminous Arc game though, so I don't have to deal with the frustration they must feel. Many of them mentioned that the real successor to Luminous Arc in terms of gameplay and story was the excellent Stella Glow, which I played (and loved) a couple months ago. Of course, Stella Glow and Luminous Arc Infinity being on different consoles also probably stoked the fanbase fires a bit, too.
It's probably for the best that I'm completely ignorant of this series, and I can just go in hoping for good songs, cute characters and fun SRPG gameplay instead of having my expectations for a series shattered. My apologies to Luminous Arc fans.
My review of Makaishin Trillion is up.
Finishing up this playthrough, it's Faust's turn in the candidate seat and it's time to finally learn who she is and what she's really up to. I already know a bit about her objective from Ruche's ending where she mentions that she's trying to resurrect her dad, but she didn't go into much detail in that ending. As the chapter progresses, eventually she'll slowly start spilling everything. She's from a different dimension's underworld, and her dad isn't just some random guy, he was the Great Demon Lord of that underworld. That's why she needs Zerbolos' soul in particular, as another high quality Great Demon Lord. Trillion devoured her world and her dad left her with their family relic, her soul grimoire. Faust followed Trillion from dimension to dimension on its rampage for 100 years until she found this world and Zerbolos.
Faust mentions that she wishes Zerbolos was an unlikable ruthless jerk of a demon so that she wouldn't have to feel so bad about everything, same for the other Demon Lords who died. She's been feeling really guilty about her role in their deaths, and feels like she's been deceiving everyone - she knew that the chances were incredibly high that the first candidates would be killed. Zerbolos lets her know that he doesn't feel like he was deceived. It's true that her plan counted on the high probability of Demon Lords dying, but she was honest about that from the start and it's still the best chance this underworld has of surviving, so he tells her not to feel so bad about it. We also learn that she used her father's soul in the grimoire to revive Zerbolos, so she made a big risk in choosing him. Faust really just wants to get some good old self-flagellation and crying done though, and is mad that Zerbolos refuses to blame her for anything.
In her training, Faust is very cold and calculating, and she thinks she's got a pretty good shot against Trillion through her training and the inherited power of all the previous Demon Lords. Ninth time's the charm, right? Again though, I'm losing on purpose, so that self-confidence is misplaced. As Trillion kills her, she refuses to accept that this is possible, that she's losing to the monster she's been following and studying for the past hundred years. She is though, and Trillion devours her like it ate Astaroth, chomp chomp.
Zerbolos is moping around back at the castle after his ninth round of screaming someone's name and making a scene when they die. Some time passes and we see him picking up the ring and tosses it around a bit, and it starts glowing. He puts it on and a giant flash envelops the throne room making Uriel and Baphomet come running to see what happened. Zerbolos is fully recovered - not only back to his previous full health, but the dude went full Super Saiyan with blond hair this time. This felt a bit cheap to me, there wasn't much buildup to it and it was too sudden. After it happens, he also immediately becomes supremely confident in victory and it's like the past scenes and despair just got forgotten.
To be fair, he's got damn good reason to be confident in victory. His stats are incredible, I don't think any remotely competent player could possibly lose with him. With 560 ATK and 440 SPD from the start, he's more than twice as strong as the previous strongest candidate, Fegor. Most of this chapter is actually pretty boring because most of the characters to bounce conversation off of are dead, so it's mostly just Zerbolos with the trainers and Baphomet talking and training Zerbolos back up to and above his previous power to go smack Trillion down.
It almost felt like a joke having to purposely lose with such an overpowered character, but I let him get destroyed in the fight against Trillion and use his dying attack to finish off Trillion, just like the wiki requirements said. It's enough, Trillion is dead, Zerbolos has a vision as the spirits contained within Trillion's stomach, all the souls she's eaten, are set free. It's a vision from Trillion's perspective - Trillion used to be the Demon Lord of Gluttony from a different dimension, and after that dimension's God caused the Great Demon Lord she loved to be killed, she ate both heaven's core and God himself. Still not satisfied with that, she left on a journey to eat everyone and everything. Lame. The big reveal for Trillion is about some characters we don't meet from a different dimension that isn't even explained much? It is a bit funny that Perpell kept saying that maybe Trillion was just hungry and most everyone dismissed her, but as a fellow Demon Lord of Gluttony I guess she knew best. The trapped souls, including that dimension's God, are set free as Trillion dissipates.
Zerbolos comes back to the castle to everyone celebrating, but the maids run in with some urgent news about the graveyard sparkling. Oh boy, here we go. Zerbolos runs out to the graveyard and with the combined power of the energy in Faust's ring and the God he set free, Levia, Perpell, Mammon, Ashmedia, Ruche, Fegor, Elma, Kerberos and Faust are all resurrected. Not only that, but the Demon Lords are able to give parts of their souls that they forged during training to Faust to use so that she doesn't have to take Zerbolos' soul, and can revive her dad. A complete golden happy ending. Everyone returns to their same antics back at the castle with laughs and credit roll. Bah.
The true ending was really disappointing. I'm not really sure what I expected, but it definitely wasn't for everyone to come back to life and find a way to weasel Zerbolos out of his deal with Faust. Since the whole theme of the game before this was sacrifice, it seems like someone should have had to pay something. I think the individual endings with a character you like are probably more satisfying than this fluff. Oh well, it was still a fun game overall. I wrote up my overall thoughts in the review.
I've got to find a new game to play next, Yoru no Nai Kuni got delayed so I've got a bigger window of free time than I expected, definitely enough to squeeze another game in. Not sure what to go for, though. Cheers to anyone who read this far and isn't a Google web spider.
I'm not too familiar with the deadly sins, but I always thought there were seven of them - Envy, Pride, Wrath, Greed, Lust, Gluttony, and Sloth. This game made me go look it up on wikipedia though, and it turns out there used to be two more: Acedia (melancholy) and Vainglory (vanity). Zerbolos was Wrath before he fell to Trillion and was brought back by Faust. Lilith (the ghost ancestor who shows up in the throne room every now and then) is Vainglory. Astraroth was Acedia, which is the Demon Lord attribute that Elma has now inherited. As the new Demon Lord of Acedia, it's time to train younger sister Elma into a warrior capable of standing up to Trillion. Actually we're just killing time until I have her purposely step in one of Trillion's attacks and die for the sake of the true end, but let's pretend.
Thanks to the inherited power of all the Demon Lords through the ring, Elma is healthy for the first time in her life, she can run and go outside the castle without attendants like she always wanted. She ends up getting in a small fight with her loyal guard-dog Kerberos (yeah, I spelled it Cerberus earlier, but I found out this game spells it this way, whoops) who was lonely since Elma is spending all her time training instead of playing with him. She tells him to get lost in a rare loss of temper and then runs after him for an apology and reunion, obvious setup for the next chapter.
Elma talks a lot about the other Demon Lords, and how they were probably happy to be of use to the underworld and to Zerbolos when they were the candidates. Before Trillion came, Zerbolos was so powerful that he could solve most anything by himself, so she thinks the Demon Lords were probably feeling pretty worthless sometimes and that they were happy to be relied on for once, like Elma is right now. She and Zerbolos spend some happy and sad moments together, it couldn't all be happy this time since they've both lost their older brother and sister recently, and their nieces and friends, but Elma still makes the best of it. This whole chapter was too cute and sad, which only made it worse knowing what was waiting at the end of it.
I'll just get straight to it, Elma's death was brutal. Unnecessarily so, I think. I was even more repulsed by it than I was by Perpell's, I really think they went overboard. She cries out for her brother Zerbolos to save her as Trillion slices her apart and she bleeds out for everyone watching on TV back in the castle to see. I can't help but think these scenes would have been better off not being in the game - each time a Demon Lord dies, they do a dying attack which is pretty neat, putting their last power into one blow that does some damage or has some effect on Trillion or boosts the next candidate and then they fall over having used all their energy, like I mentioned at the beginning of this playthrough. That should be enough - they do their final attack and they fall over, just have Trillion chomp them once and be done with it. It never ends quickly, though - after they collapse from their final attack, we have to sit and watch the screen turn flash red and hear ripping and crushing sounds and their dying lines each time as they're killed slowly. I don't like it, it doesn't make me angry at Trillion, just mad at Compile Heart for putting scenes like this in the game. Maybe I'm being over-dramatic, but I really think it's distasteful, especially for characters like Perpell and Elma.
Since this game hasn't kicked enough puppies yet, next up we're going to have an actual dog be our candidate. Elma's death is the most painful yet for Zerbolos and everyone back at the castle. Faust feels pretty bad by now and Zerbolos is learning that there are things worse than death. Then the game's atmosphere is ruined as Kerberous' rage at his master dying awakens him as the new Demon Lord of Wrath in front of Elma's grave. So we have a new candidate to use.
I don't really see why this chapter was included in this game - I mean, I like a good loyal dog companion as much as anyone else, but the game just got done killing the protagonist's sisters, I can't manage to make myself care too much about a hellhound. Kerberos doesn't even 'talk', he barks, Zerbolos and some of the others understand what he's saying anyway, but it also contributes to making the chapter feel like a joke. Most of the chapter is spent with Zerbolos and Kerberos grieving over Elma together, which is totally appropriate, but I'm not sure this needed to be a full chapter long or have Kerberos actually be a candidate, it's a bit silly. Do normal players even need this many chapters to beat the game? It seems like you could remove this one and they'd still have nine, which should be plenty even for people who take a while to figure out good builds. Oh well, it's the usual thing here - I step in Trillion's attack on purpose when the time comes and Trillion puts down Kerberos. It was the most merciful death scene in this game just because all Kerberos can do is bark.
Returning to the real story, everyone is gathered at the throne room and Zerbolos is lamenting how they have the ring but nobody left to use it. If only his Demon Lords were still with him! As he thinks that, the holy relic that Uriel gave them from earlier suddenly appears next to them. Uriel goes into a rant about how God told him that it would save them through the power of love when the time was needed and some other of his usual cheesy lines, but in reality it requires more magic power to do anything, it's got a flicker of a miracle in it but not enough to power it. Royal advisor Baphomet tries to give his own life to fill it up, but it's not nearly enough - Faust offers her own magical energy to fill it the rest of the way before it's too late and Baphomet's energy leaks out. From reading the wikis I know that if you let her do it, you can bring back any of the Demon Lords from earlier that you had 100% affection with for one last fight against Trillion, so this is a good save spot to grind individual endings if you want to. I'm heading straight for the true ending though, so Zerbolos tells her to stop, and the jewel shatters, returning Baphomet's life to him, but losing any chance of us making use of the relic.
Lilith shows up - earlier the ring had reacted strongly when she came close to it and Faust was curious about it, but she's not been wanting to talk about it. Now though, she asks for the ring, and she's able to wear it despite being a ghost (normally she can't physically feel or touch anything, although that doesn't seem right since she has no problem kicking Uriel around, maybe she just can't feel inanimate objects?). As mentioned earlier, Lilith is the Demon Lord of Vainglory. With a ghost body there's not much she can do to actually fight. Normally when a Demon Lord dies, their seal (attribute) gets passed on to a new person eventually, but for all this time, Vainglory has been stuck on Lilith. She realizes something and she takes the ring off her own hand and slips it on Faust's finger, mentioning how much Faust reminds her of herself. I don't see the resemblance in looks or personality, but okay.
It's obvious what she's about to do and Zerbolos tells her to stop, but she disappears after giving her power to awaken Faust as the new Demon Lord of Vainglory, wishing everyone luck. This is a shock to everyone because only demons should be able to awaken as Demon Lords - if non-demons could do it, Uriel mentions he should have awakened long ago. Suspicious. Faust is surprised too, but she sighs a bit and mutters about how Vainglory might be a pretty suitable attribute for her after all. She offers to fight - Zerbolos tells her that of course he won't turn her offer down, but wonders why she even cares. She shouldn't have any connection to this underworld as an outsider besides getting Zerbolos' soul at the end of the deal. Just earlier she had offered her own life to fill the holy relic too though, so it's clear she does care. As for why, I guess we'll have to figure out next update.
Only two chapters to go. It's going to be annoying if I failed to trigger one of the true end flags somewhere. Sometimes random events can lower affection by 1%, so it's possible to get it to 100% and then absentmindedly have it drop to 99% and go fight Trillion like that. Hopefully I didn't do anything like that. Sorry to all the dog-lovers out there for the Kerberos chapter gloom, but it was just a bit underwhelming compared to losing Elma the chapter before and it felt a bit sudden and out of tune with the rest of the game. I guess we needed some time to cool the story down after losing Elma. It feels like it's gotten a bit too cold now though, probably because almost everyone is dead.
Random JRPG blogging about the games I'm currently playing.