I am woefully unqualified to review a musou game. The last musou I remember playing was one of the Dynasty Warriors games in the PS2 era.
I am also completely under-qualified as a Fate series fan. My exposure to it is limited to the anime a decade or so ago, and then the two PSP games (Fate/Extra, and Fate/Extra CCC).
Search engines have a bad habit of picking up any game I talk about in the blog section and serving them up to users looking for (game name) review, so I wanted to avoid that. With it released and the big sites having their reviews out, now it's safe to talk about here.
I enjoyed Fate/Extra and CCC quite a bit despite their lackluster battle systems, so I was really heartbroken when the third game was announced to be a musou instead of a more traditional JRPG. I ended up picking it up with low expectations, just wanting to see what they did with the setting I enjoyed in the last games.
I'll just go ahead and admit that I'm the worst sort of person and I played Extra and CCC with fem-Hakuno and Tamamo the whole way through. I didn't play the other routes. So with that said, the first thing that sticks out about Fate/Extella is that they retcon the previous games. The canon story for Fate/Extra in the Fate/Extella universe has been retconned so that you summoned Nero (Saber) at the start no matter what, and Tamamo (Caster) was your 'sub-servant' who joined up around the 4th round. This is the common, shared past no matter which route you play in Extella, since they all share the same past (if not the same worldline, but let's not get into that).
The practical effect of this new canon is that Fate/Extella essentially feels like Nero's game, with guest appearance by Tamamo. To make matters worse for Tamamo fans, her route revolves mainly around an insecurity that you and her already solved together in the previous games. The only reason it's an issue is because of the sad new canon where she was a 'sub-servant' playing second fiddle to Nero and is incredibly insecure about it. That was upsetting - we had done this plotline already! It was resolved! I was looking forward to new adventures with Tamamo! Alas, it's just a retread of the old plotline again.
If I was in charge of this game's planning (probably a terrible idea, but hey) I'd have made each story mode unconnected to the others, like in Extra and CCC, and have the four routes be Nero, Tamamo, Mumei, and Liz.
Anyway, back to JRPGs - I'm just about finished with Mary Skelter, so I should have a real, proper review out for that relatively soon. Thanks for reading.