My review of Makaishin Trillion is up.
Finishing up this playthrough, it's Faust's turn in the candidate seat and it's time to finally learn who she is and what she's really up to. I already know a bit about her objective from Ruche's ending where she mentions that she's trying to resurrect her dad, but she didn't go into much detail in that ending. As the chapter progresses, eventually she'll slowly start spilling everything. She's from a different dimension's underworld, and her dad isn't just some random guy, he was the Great Demon Lord of that underworld. That's why she needs Zerbolos' soul in particular, as another high quality Great Demon Lord. Trillion devoured her world and her dad left her with their family relic, her soul grimoire. Faust followed Trillion from dimension to dimension on its rampage for 100 years until she found this world and Zerbolos.
Faust mentions that she wishes Zerbolos was an unlikable ruthless jerk of a demon so that she wouldn't have to feel so bad about everything, same for the other Demon Lords who died. She's been feeling really guilty about her role in their deaths, and feels like she's been deceiving everyone - she knew that the chances were incredibly high that the first candidates would be killed. Zerbolos lets her know that he doesn't feel like he was deceived. It's true that her plan counted on the high probability of Demon Lords dying, but she was honest about that from the start and it's still the best chance this underworld has of surviving, so he tells her not to feel so bad about it. We also learn that she used her father's soul in the grimoire to revive Zerbolos, so she made a big risk in choosing him. Faust really just wants to get some good old self-flagellation and crying done though, and is mad that Zerbolos refuses to blame her for anything.
In her training, Faust is very cold and calculating, and she thinks she's got a pretty good shot against Trillion through her training and the inherited power of all the previous Demon Lords. Ninth time's the charm, right? Again though, I'm losing on purpose, so that self-confidence is misplaced. As Trillion kills her, she refuses to accept that this is possible, that she's losing to the monster she's been following and studying for the past hundred years. She is though, and Trillion devours her like it ate Astaroth, chomp chomp.
Zerbolos is moping around back at the castle after his ninth round of screaming someone's name and making a scene when they die. Some time passes and we see him picking up the ring and tosses it around a bit, and it starts glowing. He puts it on and a giant flash envelops the throne room making Uriel and Baphomet come running to see what happened. Zerbolos is fully recovered - not only back to his previous full health, but the dude went full Super Saiyan with blond hair this time. This felt a bit cheap to me, there wasn't much buildup to it and it was too sudden. After it happens, he also immediately becomes supremely confident in victory and it's like the past scenes and despair just got forgotten.
To be fair, he's got damn good reason to be confident in victory. His stats are incredible, I don't think any remotely competent player could possibly lose with him. With 560 ATK and 440 SPD from the start, he's more than twice as strong as the previous strongest candidate, Fegor. Most of this chapter is actually pretty boring because most of the characters to bounce conversation off of are dead, so it's mostly just Zerbolos with the trainers and Baphomet talking and training Zerbolos back up to and above his previous power to go smack Trillion down.
It almost felt like a joke having to purposely lose with such an overpowered character, but I let him get destroyed in the fight against Trillion and use his dying attack to finish off Trillion, just like the wiki requirements said. It's enough, Trillion is dead, Zerbolos has a vision as the spirits contained within Trillion's stomach, all the souls she's eaten, are set free. It's a vision from Trillion's perspective - Trillion used to be the Demon Lord of Gluttony from a different dimension, and after that dimension's God caused the Great Demon Lord she loved to be killed, she ate both heaven's core and God himself. Still not satisfied with that, she left on a journey to eat everyone and everything. Lame. The big reveal for Trillion is about some characters we don't meet from a different dimension that isn't even explained much? It is a bit funny that Perpell kept saying that maybe Trillion was just hungry and most everyone dismissed her, but as a fellow Demon Lord of Gluttony I guess she knew best. The trapped souls, including that dimension's God, are set free as Trillion dissipates.
Zerbolos comes back to the castle to everyone celebrating, but the maids run in with some urgent news about the graveyard sparkling. Oh boy, here we go. Zerbolos runs out to the graveyard and with the combined power of the energy in Faust's ring and the God he set free, Levia, Perpell, Mammon, Ashmedia, Ruche, Fegor, Elma, Kerberos and Faust are all resurrected. Not only that, but the Demon Lords are able to give parts of their souls that they forged during training to Faust to use so that she doesn't have to take Zerbolos' soul, and can revive her dad. A complete golden happy ending. Everyone returns to their same antics back at the castle with laughs and credit roll. Bah.
The true ending was really disappointing. I'm not really sure what I expected, but it definitely wasn't for everyone to come back to life and find a way to weasel Zerbolos out of his deal with Faust. Since the whole theme of the game before this was sacrifice, it seems like someone should have had to pay something. I think the individual endings with a character you like are probably more satisfying than this fluff. Oh well, it was still a fun game overall. I wrote up my overall thoughts in the review.
I've got to find a new game to play next, Yoru no Nai Kuni got delayed so I've got a bigger window of free time than I expected, definitely enough to squeeze another game in. Not sure what to go for, though. Cheers to anyone who read this far and isn't a Google web spider.
I'm not too familiar with the deadly sins, but I always thought there were seven of them - Envy, Pride, Wrath, Greed, Lust, Gluttony, and Sloth. This game made me go look it up on wikipedia though, and it turns out there used to be two more: Acedia (melancholy) and Vainglory (vanity). Zerbolos was Wrath before he fell to Trillion and was brought back by Faust. Lilith (the ghost ancestor who shows up in the throne room every now and then) is Vainglory. Astraroth was Acedia, which is the Demon Lord attribute that Elma has now inherited. As the new Demon Lord of Acedia, it's time to train younger sister Elma into a warrior capable of standing up to Trillion. Actually we're just killing time until I have her purposely step in one of Trillion's attacks and die for the sake of the true end, but let's pretend.
Thanks to the inherited power of all the Demon Lords through the ring, Elma is healthy for the first time in her life, she can run and go outside the castle without attendants like she always wanted. She ends up getting in a small fight with her loyal guard-dog Kerberos (yeah, I spelled it Cerberus earlier, but I found out this game spells it this way, whoops) who was lonely since Elma is spending all her time training instead of playing with him. She tells him to get lost in a rare loss of temper and then runs after him for an apology and reunion, obvious setup for the next chapter.
Elma talks a lot about the other Demon Lords, and how they were probably happy to be of use to the underworld and to Zerbolos when they were the candidates. Before Trillion came, Zerbolos was so powerful that he could solve most anything by himself, so she thinks the Demon Lords were probably feeling pretty worthless sometimes and that they were happy to be relied on for once, like Elma is right now. She and Zerbolos spend some happy and sad moments together, it couldn't all be happy this time since they've both lost their older brother and sister recently, and their nieces and friends, but Elma still makes the best of it. This whole chapter was too cute and sad, which only made it worse knowing what was waiting at the end of it.
I'll just get straight to it, Elma's death was brutal. Unnecessarily so, I think. I was even more repulsed by it than I was by Perpell's, I really think they went overboard. She cries out for her brother Zerbolos to save her as Trillion slices her apart and she bleeds out for everyone watching on TV back in the castle to see. I can't help but think these scenes would have been better off not being in the game - each time a Demon Lord dies, they do a dying attack which is pretty neat, putting their last power into one blow that does some damage or has some effect on Trillion or boosts the next candidate and then they fall over having used all their energy, like I mentioned at the beginning of this playthrough. That should be enough - they do their final attack and they fall over, just have Trillion chomp them once and be done with it. It never ends quickly, though - after they collapse from their final attack, we have to sit and watch the screen turn flash red and hear ripping and crushing sounds and their dying lines each time as they're killed slowly. I don't like it, it doesn't make me angry at Trillion, just mad at Compile Heart for putting scenes like this in the game. Maybe I'm being over-dramatic, but I really think it's distasteful, especially for characters like Perpell and Elma.
Since this game hasn't kicked enough puppies yet, next up we're going to have an actual dog be our candidate. Elma's death is the most painful yet for Zerbolos and everyone back at the castle. Faust feels pretty bad by now and Zerbolos is learning that there are things worse than death. Then the game's atmosphere is ruined as Kerberous' rage at his master dying awakens him as the new Demon Lord of Wrath in front of Elma's grave. So we have a new candidate to use.
I don't really see why this chapter was included in this game - I mean, I like a good loyal dog companion as much as anyone else, but the game just got done killing the protagonist's sisters, I can't manage to make myself care too much about a hellhound. Kerberos doesn't even 'talk', he barks, Zerbolos and some of the others understand what he's saying anyway, but it also contributes to making the chapter feel like a joke. Most of the chapter is spent with Zerbolos and Kerberos grieving over Elma together, which is totally appropriate, but I'm not sure this needed to be a full chapter long or have Kerberos actually be a candidate, it's a bit silly. Do normal players even need this many chapters to beat the game? It seems like you could remove this one and they'd still have nine, which should be plenty even for people who take a while to figure out good builds. Oh well, it's the usual thing here - I step in Trillion's attack on purpose when the time comes and Trillion puts down Kerberos. It was the most merciful death scene in this game just because all Kerberos can do is bark.
Returning to the real story, everyone is gathered at the throne room and Zerbolos is lamenting how they have the ring but nobody left to use it. If only his Demon Lords were still with him! As he thinks that, the holy relic that Uriel gave them from earlier suddenly appears next to them. Uriel goes into a rant about how God told him that it would save them through the power of love when the time was needed and some other of his usual cheesy lines, but in reality it requires more magic power to do anything, it's got a flicker of a miracle in it but not enough to power it. Royal advisor Baphomet tries to give his own life to fill it up, but it's not nearly enough - Faust offers her own magical energy to fill it the rest of the way before it's too late and Baphomet's energy leaks out. From reading the wikis I know that if you let her do it, you can bring back any of the Demon Lords from earlier that you had 100% affection with for one last fight against Trillion, so this is a good save spot to grind individual endings if you want to. I'm heading straight for the true ending though, so Zerbolos tells her to stop, and the jewel shatters, returning Baphomet's life to him, but losing any chance of us making use of the relic.
Lilith shows up - earlier the ring had reacted strongly when she came close to it and Faust was curious about it, but she's not been wanting to talk about it. Now though, she asks for the ring, and she's able to wear it despite being a ghost (normally she can't physically feel or touch anything, although that doesn't seem right since she has no problem kicking Uriel around, maybe she just can't feel inanimate objects?). As mentioned earlier, Lilith is the Demon Lord of Vainglory. With a ghost body there's not much she can do to actually fight. Normally when a Demon Lord dies, their seal (attribute) gets passed on to a new person eventually, but for all this time, Vainglory has been stuck on Lilith. She realizes something and she takes the ring off her own hand and slips it on Faust's finger, mentioning how much Faust reminds her of herself. I don't see the resemblance in looks or personality, but okay.
It's obvious what she's about to do and Zerbolos tells her to stop, but she disappears after giving her power to awaken Faust as the new Demon Lord of Vainglory, wishing everyone luck. This is a shock to everyone because only demons should be able to awaken as Demon Lords - if non-demons could do it, Uriel mentions he should have awakened long ago. Suspicious. Faust is surprised too, but she sighs a bit and mutters about how Vainglory might be a pretty suitable attribute for her after all. She offers to fight - Zerbolos tells her that of course he won't turn her offer down, but wonders why she even cares. She shouldn't have any connection to this underworld as an outsider besides getting Zerbolos' soul at the end of the deal. Just earlier she had offered her own life to fill the holy relic too though, so it's clear she does care. As for why, I guess we'll have to figure out next update.
Only two chapters to go. It's going to be annoying if I failed to trigger one of the true end flags somewhere. Sometimes random events can lower affection by 1%, so it's possible to get it to 100% and then absentmindedly have it drop to 99% and go fight Trillion like that. Hopefully I didn't do anything like that. Sorry to all the dog-lovers out there for the Kerberos chapter gloom, but it was just a bit underwhelming compared to losing Elma the chapter before and it felt a bit sudden and out of tune with the rest of the game. I guess we needed some time to cool the story down after losing Elma. It feels like it's gotten a bit too cold now though, probably because almost everyone is dead.
Alright, so I beat the game last time in Chapter 5, Ruche's turn. I quickly found out from the credits and later from checking 2ch/wikis that there's much more to go than just the six chapters I expected (one for each Demon Lord). The requirements for getting the True End are still slightly unclear at this point, but one thing that is 100% required is continuing to lose until the very last chapter and then finishing Trillion off with the last character's dying attack. Besides that, getting everyone to 100% affection, getting over 1,000,000,000 total feelings points, giving both of their 'favorite' presents, using each type of dying attack at least once, and seeing all CG-containing character events may also be needed (unconfimed). I'll do them all to be safe. I used my inherited power from New Game+ to beat Trillion to an inch from her life with my first two characters so that she can be finished off by a dying attack at any time, so now I can just focus on raising affection and unlocking events. The stomach-churning part is that I have to purposely lose each fight and send everyone to their deaths. Picking up from where I won last time, this time I have Ruche step into one of Trillion's attacks on purpose and get obliterated. She puts on as best a brave face as she can, and is happy that she'll be able to see her sister and dad soon, at least, in between all the awful dying sound effects.
Our last hope is Zerbolos' own older sister, Fegor, the last remaining Demon Lord in the underworld. She was sleepy most of the first half of the game, but she's finally waking up and getting mad, and you don't want to see big sis Fegor when she's mad. From the way the characters talk about her, it sounds like she's probably the second strongest demon in the underworld, next to Zerbolos before he got his body wrecked. Her initial stats support this - she's strong, incredibly so. Her initial stat allotment is perfect for defeating Trillion's last form, she already comes with the first level of Immovable Determination learned and she's a melee attacker, just what you need for the last form. For people playing this game normally, if they haven't won by now, they probably end up winning with Fegor.
Fegor has a somewhat subdued presence in the game until Chapter 5 when she woke up a bit and started helping Ruche train, but now that it's her turn, she's actually a pretty likable character. She tends to fall asleep randomly and cause people trouble that way, but she's always looking after her little brother Zerbolos and little sister Elma. She's very absentminded still, but when she gets serious nobody can stand up to her, which everyone is hoping also includes Trillion. Normally this would probably be true, but I'm losing on purpose here, I'm sorry Fegor. When the fight with Trillion begins, I whittle Trillion down a bit more accurately to 0.1% and then step in one of its attacks to be killed. Fegor apologizes to Zerbolos as she's dying, she's sad that he had to see her this way since she was always proud of looking so peerless on the battlefield.
It's all over back at the castle - Zerbolos is in shock, it's the end, Trillion's going to devour the underworld and everyone's going to die. Nobody has any ideas, everyone's just in shock and they call it a day as Zerbolos storms off to stop by the graveyard and grieve some more. When they meet back up the next day, Elma, who has spent the last two chapters lamenting over how she can't do anything to help with her frail body, suddenly senses a warm glow from Faust's grimoire - it's her dead brother Astaroth's soul. She reaches out to touch it despite everyone telling her not to, and after a bright glow envelops the room and settles down, she's received his Demon Lord mark and his power. His soul reacted to her despair at wanting to be able to be of use to everyone and gave her his power.
Obviously everyone is a bit hesitant about this - especially Uriel who has fallen for Elma so hard, but there really is no other choice, if the new Demon Lord Elma isn't sent out, everyone will die anyway so the result will be the same. Elma on the other hand is incredibly happy that she can finally be of use, instead of having everyone else watch after her like she's been used to her entire life, and insists on being given just as hard, or even harder a training regimen as the real Demon Lords got. Unfortunately for me, I already know that this isn't another chance, but yet another corpse to throw on the pile since I have to keep losing until Chapter 10 for the True End. Sorry Elma, this is going to be heartbreaking.
Anyway, being able to focus completely on character events instead of training let me unlock more scenes for all the Demon Lords, especially Levia and Perpell who I didn't spend much time doing things besides training with on my first playthrough, so that was nice. It's going to be a sad road to Chapter 10 from here on.
Well, I just got my expectations blown away and now I'm excited and a bit scared to play a second time, but for now, I beat the game. Let's go over how that went down first.
I went all-out raising Ruche, spending the hundred or so dungeon tokens I had saved up to load her up with experience. No expense was spared as I chugged all the stamina healing potions I had saved up too so that she could keep taking the all-stat-raising training from Uriel in between watching her events. Ruche and Zerbolos talk a lot about her dad, Astaroth, and we learn some things about him and about the way the underworld works. Ruche develops a crush on uncle Zerbolos, but he's classy enough to humor her while also letting her down gently, I was proud of him for not jumping his niece. You never know in these games, it is Compile Heart we're talking about.
Of course, we are sending her to her possible death like we did with his other niece Perpell earlier, but there's a chance she can win now. Besides, Ruche actually really does want to become the next Great Demon Lord and avenge her sister and dad. After her heaping abuse on Zerbolos the entire game it was too cute to see her finally warm up and show a different side. I was determined not to let her die and kept up with my plan forged from Ashmedia's death, turning Ruche into a physical attacking glass cannon who specializes in normal attacks. I grabbed an ability that multiplies attack power by 1.2x in exchange for halving the demon lord's HP, I didn't plan on getting hit anyway.
Fegor showed up to help train and after winning a duel against her, Ruche learned a skill that makes her normal attack hit twice - basically doubling her firepower in my 'normal attacks only' plan. Actually, I don't think I would have made it without that skill, so thanks big sis Fegor. Once again I'm abusing immovable purpose, the skill that keeps stacking attack power up to 200% bonus if you don't ever move normally, and I also threw on some skills that raise attack power with each minion killed in the same battle, since Trillion does spawn some servants. The only downside is that a single hit is fatal, I put nothing into DEF/RES, but with 505 speed it was difficult but doable to just dodge every attack.
When we went to fight Trillion, the remaining living denizens of the underworld's castle held hands as they watched on the TV to see if yet another of their family and friends was going to die. Poor Ruche had to kill the messenger with her dad's soul in it first - Astaroth got some of his sanity back before he died, and his spirit made its way back to the castle and into Faust's grimoire to get some final rest after Ruche put him down. Then it was time for the actual fight - Trillion got close to breaking through (which I think would have been fatal, since the tutorial said that you can only try once against her final form), so I was gritting my teeth near the end, but a good opportunity to move in to attack showed up and Ruche finished Trillion off, all 0.32 trillion HP gone. Trillion went up in a grand explosion and Ruche was transported back to the castle, Faust's ring breaking now that its task was complete.
Everyone congratulates Ruche and is relieved that she's not going to die too, and Zerbolos crowns her new Great Demon Lord. Then it's time to break the news about his deal with Faust - Ruche is having none of it, she asks Faust what her objective in taking Zerbolos' soul is. Faust finally answers that it's probably a silly reason to them, but that it's to resurrect her father who died while protecting her when Trillion invaded her world. Ruche can sympathize and she asks for an extension - give them 3 years to find another way to save her dad, and if they can't find anything then she can go ahead with the original plan. Faust accepts, the three of them set out on a journey, and the credits roll. I'll go over the credits in a bit - but after the credits, we learn that they safely found another way to save Faust's dad. Ruche has grown quite a bit in the meantime, and she reveals that she's still not given up on old uncle Zerbolos, that this was all part of her plan to get rid of obstacles in their way. It sounds like Zerbolos is going to have his hands full trying to avoid angering his brother's ghost from now on. Cut to an ending screen and the option to save my data for New Game+.
Okay, so I have to talk about the ending credits that rolled before Ruche's ending epilogue above. While the credits are rolling, various game CGs appear for each character in the order they're the candidate, including the various Demon Lords' dying attacks. So I watched Levia's, Perpell's, Mammon's, and Ashmedia's, and then it also showed me what Ruche's would have looked like if I let her die. "Whew, good thing I kept her alive!", I thought, same when it showed me some Fegor's dying attack CG after that. But it wasn't over. Suddenly it started showing me CGs I'd never seen before of Zerbolos' sickly younger sister Elma - you're kidding me? But it was, CGs of Elma doing her best and then dying to Trilion. And then a CG of Cerberus' dying attack, and then...no way, Faust's dying attack?
My jaw hit the ground pretty hard - the game doesn't end if you lose all six demon lords? Elma is the seventh candidate if all the Demon Lords die? That is just too sad, the poor girl can barely stand on her own and she's got an I.V. drip attached to her staff, how desperate do they have to be to send her out? Then 8th is Cerberus, which is kind of funny and kind of sad I guess, but then 9th - Faust actually agrees to be sent out? And she can lose and die to Trillion? Wow. I put the game down and went to go check some wikis out - I mentioned that I didn't use any wikis for this run and now I'm glad that I didn't, because what I read was pretty crazy. There are ten chances in this game, not just six. If all the Demon Lords die, Chapter 7 is Elma. If she dies, Chapter 8 is Cerberus. If he dies, Chapter 9 is Faust. If she dies, Chapter 10 is Zerbolos again.
I beat this game so hard that I won before the halfway mark. I absolutely dominated Trillion - I was happy about saving Ruche and figured that the normal end-limit was Fegor, but I guess I broke the game harder than I thought with that stacking immovable purpose skill on Mammon and Ruche. This story should have been much more tragic. I need to replay it - not only to see all the character events I missed, but to see the other characters that I now know will have a turn, and to get the True End. The requirements for the True End are still marked as tenative on the wikis I checked (they're not 100% sure yet what they are exactly), but it seems to be a combination of getting everyone's affection to 100%, seeing all or most of their events, and then finishing Trillion off with Zerbolos' dying attack in Chapter 10. It seems a portion of my stats from this playthrough will be carried over to the next one, so I can safely focus on raising affection instead of grinding stats.
So, next up, my New Game+ playthrough objective will be the True End - so my objective will also be to keep losing until the very last fight. Which means everyone will die. Oh man, I don't think my heart can take seeing Elma become the candidate and dying to Trillion.
In this update, I completely waste the extra time Mammon bought me. It's Ashmedia's turn and I had things all planned out on how to raise her to battle the last form of Trillion, but it didn't quite work out the way I hoped. Anyway, about Ashmedia, she has some amusing events if you take some time out of training to talk with her, but mostly she's a one-gag character like Perpell was. During her training time we also get some new scenes with Faust where Zerbolos finally asks her who or what exactly she is. She's not an angel or a demon and doesn't seem to be a human either, and she knows about the whole 'multiple dimensions existing' thing which even Zerbolos as Great Demon Lord didn't know about, but she's not in the mood to answer. Ashmedia has taken a liking to Faust and sits around watching her research in the lab a lot and asking questions, apparently Ashmedia used to spend most of her time bothering Levia instead, but since she's dead now Faust will have to do.
Once again Ruche gets the lion's share of character development even though it's not her chapter, dealing with her dead sister and dad. I know the game is pushing her hard but I can't help but take a liking to her anyway. Uriel continues on his so-far mostly unsuccessful quest to win Elma's affection and helps train Ashmedia - he unlocks a new training option that raises all stats instead of just one, but also heavily increases fatigue. There are items that remove fatigue without resting, so if you have some saved up you can probably raise power pretty effectively with his training. I didn't expect Ashmedia to be able to finish off Trillion though, I was expecting that task would fall to Ruche, so I ended up saving most of my good items and dungeon tokens for the next run.
I thought I maybe had a chance to end it with Ashmedia, though. I had what I thought was a good plan from what I observed fighting Trillion's final form briefly with Mammon. Problems: Trillion has too many attacks to reliably dodge them all, and it's incredibly hard to get close to her. Solution: Have Mammon seal off Trillion's main body section to get rid of the biggest area attack, and turn Ashmedia into a sturdy character who can take some hits, but attacks from range with magic. It sounded like a good plan, but one detail completely ruined it all - this plan relied on using the main ranged magical attack for damage output, but Trillion has an ability where any after using any special attack on her twice, it stops doing any damage after the second time for the rest of the fight. I only hit her once with Mammon so I didn't know about this. So in other words, the only thing it seems you can actually rely on is your regular standard melee attack since that never stops doing damage. Also, with Trillion's main body section sealed off, it is actually perfectly feasible to dodge everything else, so the points I spent raising Ashmedia's HP, DEF, RES were all wasted too. I had a magical attacker with high defense and low firepower, the exact opposite of what I needed. I tried my best with what I had to work with, but in the end Ashmedia only took off about 2.6% of Trillion's health with her pathetic physical attacks before running out of mana and dying. For her dying attack, I chose the option that powers up the next Demon Lord's weapon, since it seems like having a strong normal attack is the key here.
The castle's gotten pretty quiet, the only Demon Lords left are Ruche and Fegor. Trillion's messenger from earlier crashes the party again to tell us that resistance is futile, blah blah, but this time Ruche openly asks the messenger if he's her dad, Astaroth. I guess this really was supposed to be a huge surprise to everyone - I won't even say 'I called it', it was obvious from the start, but the characters are all shocked and don't believe it. Ruche insists that she knows her dad's mannerisms and that it's him inside there, but Zerbolos and Fegor can't tell that it's their brother and the intruder himself is staying quiet and refusing to answer.
Faust offers to check it herself - she carries around a grimoire that she can use to confirm the identity of any soul she's seen before, and she was there watching when Astaroth died so he should be in her book too. Sure enough, she confirms it's Astaroth and now Zerbolos and Fegor are in a panic too (well, maybe not Fegor, she can't seem to get too excited about anything, sloth and all that). He still insists he's just a representative of Trillion though, and Faust thinks he's just a mind-slave of Trillion (yeah yeah, called that too) and there's probably not much of him left in there. Astaroth leaves with everyone except the player recovering from the shock of the revelation.
Anyway, Ruche is up next. Since fighting Trillion also means fighting her dad by proxy, Zerbolos and Fegor ask her if she's still okay with it, and she is. She'll end her dad's suffering herself, and points out that Fegor would be fighting family too just the same as her since Astaroth is her brother. So there's no point changing the order, she'll do it and become the next Great Demon Lord. The game's really built hype for her turn up a lot - she's the one who appears to actually want the position of next ruler of the underworld the most. Her attribute is Pride, and she's suffered a lot of blows to that what with her dad losing to Zerbolos in the contest to become Great Demon Lord, then her dad losing to Trillion and becoming his puppet, and then her younger sister Perpell dying too.
I'm cheering for her. I'm at a point in the game where if I fail to kill Trillion with Ruche, I'm going to feel just awful about it. I think that's what the game has been aiming at this whole time, but the first few Demon Lords it doesn't really work that well because as the player you know it's not really your fault, it's not reasonable to expect to beat Trillion that quickly. So when they die, it's the game's fault, the player doesn't really feel that personally responsible. I'm well aware that if I hadn't screwed up so badly with Ashmedia I could have maybe already ended this though, so if I fail here it will be my fault if Ruche dies. This is looking difficult, though - Trillion still has 32% health remaining and what I need is a physical attacker to get in there and smack Trillion around up close, but Ruche's initial skills and stats indicate that she's more of a magic attacker. Also, my training with Perpell and Ashmedia was mostly magic stats, so she'll be counting mostly on the inherited physical attack power from Levia and Mammon. On the positive side, I've saved up most of my gold so far and I have lots of dungeon diving coins saved up that I didn't use on Ashmedia last time. So I've got to transform Ruche into a melee attacking beast who is good at breaking Trillion's parts. I hope my next update is of victory in her fight against Trillion and not a postmortem, but it's going to be rough.
Last we left off, Zerbolos decided to be the worst uncle imaginable and let Perpell be the next candidate to fight Trillion. This whole thing was just sad, and not in the 'makes you want to cry' way, but more in the 'I can't believe anyone thought this was a good idea' way. Again, regardless of appearance (Ruche and Fegor look about the same age), Perpell actually acts like a kid. She gets motivated for training by being promised snacks after, needs to be babied by her sister Ruche and uncle to stay focused, and her goal when she becomes Great Demon Lord is to turn the underworld's castle into a candy house. The characters may think she has a chance because she's still a powerful Demon Lord, but the player knows it's a suicide mission this early in the game. Oh well. I made her into a mage and completely ignored defensive stats (HP, Def, Res) since from Levia's run it seemed like a better idea to just not get hit in the first place, Trillion is easy to dodge (for now).
During Perpell's time as the candidate, we actually get more character development from other characters like Zerbolos, Ruche and Faust than from her. This may be my fault for not focusing on raising her affection and just sticking to training. We get more details about why Zerbolos became Great Demon Lord instead of his older brother Astaroth or older sister Fegor - last time the underworld and heaven fought, Zerbolos defeated the Archangel Michael in combat, proving he was the strongest. Ruche is still a bit bitter about her dad being weak, and how he became distant to his daughters after his wife died. Zerbolos takes some time to wonder why heaven hasn't taken the chance to cause some trouble now that the underworld is occupied with Trillion - they've been too quiet lately.
The allotted time passes and it's time for Perpell to go out. Uncle Zerbolos gives her a ride on his shoulders before sending her off to be slaughtered by a world-eating monster. I let Trillion break through our defenses twice to get more time to train and deal damage to him, and did a pretty nice amount of damage to Trillion, brought him down to 70.2% HP before Perpell finally died. Perpell's death reminded me of the deaths of certain other characters in the Conquest route of Neptune mk2, I thought Compile Heart got enough flak from their fans over that ending to make them stop pulling this shit, but I guess not. She dies crying that she's hungry and wants to go home, and Trillion crushes her with disgustingly vivid bone-cracking sound effects and red bloody screen flashes. I felt a bit sick to my stomach. For her dying attack I chose the option to seal Trillion temporarily to give the next Demon Lord more training time. Good job Zerbolos, your brother's dying wish was to look after his daughters and instead you just sent one of them his way early. He screams and gets mad like he did with Levia, but come on, you could have just told her no, this is all on you, buddy.
Let's just forget all that even happened, shall we? Yeah, let's move on to the next Demon Lord, Mammon. As we pass the ring on to her, another unwelcome visitor appears - this time it's an injured angel who landed in front of the castle. We take him in and have Elma start looking after him while he's unconscious, the rest of us have got to focus on training our next candidate. Mammon's attribute is Greed, but as an adventurer and dungeon-diver she seems to earn most of her money the fair way, and is surprisingly down to earth. She grew up in the slums and when she becomes Great Demon Lord she wants to take care of the poor and hungry demons like the ones she grew up with, a pretty angelic objective for a demon.
I started offloading presents to her and realized that I made a big mistake earlier - each present can be a bad, okay, or good match for a given Demon Lord - one they don't like may raise affection 1% while a good one could raise it 5%. While I was looking through for things that sounded good for Mammon, I found I had two lockpick sets (perfect for an adventurer, right?) - giving this item actually triggered a special event just for it and raised her affection 25% in one go, and another 25% with the other one. Add some regular gifts along the way and she was at 100% easily, I'm sure if I had tested the presents with Levia and Perpell I could have gotten them to 100% too regardless of the whole 1/3 getting/receiving ratio if I found their 'special' present. Whoops.
Since the whole glass cannon build was working so far, I did the same for Mammon - almost nothing allotted to HP, DEF or RES. All into attack power, mana (to be able to cast her main attack from range), and speed. When it came time to fight Trillion, the fight ended almost as soon as it started once he hit 70% and changed form into a dragon-looking thing. The game pulled me out of the fight and gave me another 2 weeks to train while everyone fussed about why Trillion was transforming. Faust thinks it's because he finally sees us as a real threat and is evolving to cope with it. She adjusts Mokujin so that he mimics dragon-form Trillion now for us to practice against. Mammon tells Zerbolos that when she's Great Demon Lord she's going to take him as her prize and to look forward to it, what a gal.
Anyway, a short weeks of training later and Mammon completely broke the game, I don't think I was supposed to do this well. In my fight against dragon-form Trillion she took him from 0.7 trillion to 0.35 trillion HP all by herself with some fancy manuevering and abuse of a stacking skill that keeps piling up damage bonuses if you don't move. The trick is that some attacks will move your character for you, and they don't stop that bonus from stacking, only regular movement does. So pumping her main attack to max while leaving the movement abilities at Lv.1 so they're cheap to cast means it just keeps stacking to the max of 200% bonus damage, and since I already built her like a glass cannon, it was brutal. Trillion changed from AGAIN (so Mammon dealt the finishing blow to both forms!) at 0.35 trillion HP remaining, turns out Trillion's true form is...this. Okay, sure, why not? I guess I have to start calling Trillion 'she' now.
My luck with Mammon wasn't about to hold out for Trillion's third form, since now she starts having an even more insane amount of moves and spreads area damage effects throughout the whole map making my whole 'glass cannon' thing not so effective since I can't easily avoid it. Mammon got one hit on the final form of Trillion until her time was finally up. I had her seal off one of Trillion's final form parts with her dying attack since I seriously doubt I'll need more time with how overkill I just went. A tutorial popped up explaining that Trillion's final form cannot be run from, you can only try your luck against it once per Demon Lord, but I have 3 left so I think I should be okay.
Back at base, after we're done mourning for Mammon we get news from Elma that the angel who fell here earlier has woken up. It's Archangel Uriel, and he's an arrogant little brat who has the hots for Elma, but more importantly he's come to inform us that Trillion already devoured heaven's core and the human world's core. Heaven is in shambles and hanging by a thread, while the human world is already annihilated, so he's here to beg for our help defeating Trillion. He's not good at begging, what with what a haughty jerk he is, but we planned to beat Trillion anyway and he agrees to help with our training. He goes back to get some rest after everyone smacks him around a bit and warns him that if he tries to pull any moves on Elma he's going to be fed to Cerberus. He also tries to give us a holy relic, but the demons aren't too fond of it because it's so bright and holy, and we throw that piece of junk in the storage shed way in the back so it won't ruin our underworld groove, much to Uriel's indignation.
I thought the game would give me another selection screen with Fegor, Ashmedia and Ruche to choose from this time, but this time the order is fixed. Ruche asks Ashmedia and Fegor to stand down and let her go and claims to have a good reason, but she can't say what it is. Zerbolos and Faust don't want to send her out unless she'll come clean with what the reason is, but she can't spit it out, so we eventually decide to just go by order of territory controlled by each Demon Lord. That means the order will be Ashmedia, Ruche, and then Fegor last. So Ashmedia's up next, her attribute is Lust and her character so far has just been making innuendo out of every conversation, we'll see if she gets anything more interesting. Fegor's attribute is Sloth, which is fitting because she might get to be so lazy as to not even have to fight, with Trillion at only 35% it seems likely I can finish this with Ashmedia or Ruche.
Perpell's whole character and death left a bad taste in my mouth and I'd be lying if I wasn't a little disappointed at how easily I wrecked dragon-form Trillion, but it is fun how each Demon Lord inherits stats from the last one. It's a cheap way to elict sympathy by making you spend time with a character one by one and then killing them off, but it's effective and it's what this whole game is about so I really can't complain, I knew what I was getting into. I feel like the game is showing a lot of favoritism towards Ruche, out of the Demon Lords she's been getting most of the character development. Faust is the best girl, though.
It's time for Levia to do her best with the limited time we have until Trillion wakes up. Faust has created a wooden practice dummy called Mokujin from the battle data of Zerbolos' fight with Trillion and we have Levia battle it to see how the situation looks. It looks bad, I lost this fight handily. Faust is not surprised, and she muses about how things are probably going to be hopeless 'this time'. What do you mean 'this time?' everyone wants to know - and Faust explains that there's almost no chance that Levia can win, but that her power will be passed on through the ring after she dies to the next Demon Lord like Zerbolos' power was passed on to her, and she can at least deal some damage to Trillion and slow him down in the meantime. Zerbolos is not happy about this, he's not into the idea of sending his demon lords on suicide missions, but there's no choice but to train hard and hope for the best.
Zerbolos' ancestor (she really hates when he calls her grandma, even if she is) shows up and talks about how the fight went the first time Trillion showed up. She's dead but it doesn't seem to be that big a deal, she's just got some will-o-wisp ghost things circling her, but being dead doesn't seem too bad. Anyway, she recounts how last time, everyone got obliterated and Trillion devoured the magical core of the netherworld and then left, and her husband, the Great Demon Lord at the time, made a new core out of his own heart. So Trillion just stops by worlds to devour their tasty creamy centers and then leaves, it seems. Well we're not about to let Trillion eat our core a second time, are we? Back to training.
A variety of events can randomly trigger each day, with random good or bad effects on training. For example, Cerberus might dig something up and it could be a good item or a bad curse. One of the trainers may offer a special training course and it could teach the demon lord a new skill, or it could just make her fatigued. There are probably a dozen or so of these events, and I can't really tell when it's best to go along with them (accept the training, dig up the item, etc.) and take a chance, and when to decline them (nothing good or bad happens). It's entirely possible for a patient person to just save and reload constantly whenever anything bad happens, but that's no fun. Once a week, we have a practice fight against Mokujin to prepare ourselves for the battle with Trillion. If you win (which is easy after the first fight, at least so far), you can get some nice experience out of it.
Faust eventually comes up with another invention - a piglike suit of armor that can withstand Trillion's demon-killing aura. The catch? An actual soul needs to be placed inside the suit for it to move, and these things are almost guaranteed to die in the actual fight against Trillion, although they can assist by engaging the summoned smaller enemies and letting the Demon Lord focus on Trillion. So again, it's a suicide mission - Zerbolos is not happy about this either, but countless denizens of the netherworld are actually clamoring to volunteer for the job despite knowing the consequences because they want to protect their home, so he reluctantly gives his okay to produce more suits for the volunteers. We can equip these on our demon lords according to their Capacity (CAP) stat, higher CAP means more followers that can be taken into battle against Trillion.
There is also an affection meter for the demon lord - this can be raised by spending time with them (instead of training) and by giving presents. You can give 3 presents per day, but you only get at most one present per day from the game. Damn, I really messed up by picking a character that I like first, not only will Levia die a horrible death, I decided that I probably wouldn't be able to max her affection so I decided to save presents and time for later demon lords and just focus on training. We get some story events with Levia as her training progresses, she's the jealous type as her 'envy' trait suggests, but she's always been a good childhood friend of Zerbolos and does her best for him in whatever way she can. She's one of the few options that would be a perfectly fine candidate for Zerbolos to have a romantic ending with, considering her age and the fact that some of the other Demon Lords are Zerbolos' nieces or sisters. Bah. I'm sure this game has a New Game+ element to it, I'll max her affection next run, sorry Levia. It's almost time for our first fight against Trillion, we have a big dinner together with all the demon lords, probably the last time everyone will be able to eat together.
It's time, and Levia heads out to fight Trillion. There are actually three possible outcomes to a fight against Trillion - death of the Demon Lord, retreat, or Trillion breaking through the defense line. Trillion jumps forward every now and then on the map, and if he gets past a certain point it's treated as a loss and the fight ends. If you retreat or if Trillion breaks though the line, Trillion devours some of the netherworld and you get some more time to raise the same Demon Lord while Trillion takes a short break. It's Game Over (as in, bad ending I guess) if Trillion devours his way all the way to the netherworld's core. This is a really dizzying array of choices - I guess I lose if all my Demon Lords die, but I also lose if I keep retreating (and each time you retreat, the time until he re-awakens gets shorter and shorter) and he eats the core. I wasn't really sure what to do, but Levia survived her first battle with Trillion and he broke through the line and ended the fight that way. He ate some chunks of the netherworld and I got another 3 weeks to train Levia. I only did about 1% damage to Trillion in this first fight, and also learned that breaking Trillion's parts (I broke his tail and right hand) are not permanent, they grow back each fight. Wailing on his tail after beaking it seems to be good for damage, so I decided to focus on that next time, since dodging his attacks wasn't too hard.
There's a second gauge in combat, the feelings gauge, which increases from the various training and character events you do. It gets used up first in fights instead of HP and MP - for example, if you have feelings gauge above 0, spellcasting will use feelings instead of MP. If you get hit, it comes out of the feelings gauge before it comes out of HP. Also, when this gauge is depleted, the option to 'retreat' becomes unselectable. I don't know what's best to do when it comes to retreating, but with Trillion's sleep period getting shorter each time and the feelings gauge resetting to 0, trying to prolong the inevitable seemed like a bad idea, so I pumped everything into Levia's attack, speed, and her main damage ability for the next fight.
Round 2 against Trillion - this time I got the hang of things better and broke his tail quickly, and immediately started wailing on him with everything I had, emptying the feelings gauge and not even thinking about retreating or letting Trillion break through this time. It was a good fight - I took out 7.5% of his total HP before Levia finally fell. Of course 100%/6 Demon Lords = 16.7%, but since each Demon Lord should inherit some stats from the last one, each should do more damage than the last did, so I think 7.5% was a fine result.
Levia realizes she's about to die and throws everything into one last attack - the game gives you a choice of how to use this final dying attack. You can use it to do huge damage, to seal off one of Trillion's parts permanently, to increase the time available for the next Demon Lord, and a few other choices. Once again I have no idea what's best to do here, so I chose to seal off Trillion's right hand part. As everyone else watches on the monitor from the throne room, Levia's final attack destroys Trillion's right hand and Trillion kills her. She says she's happy that she got to spend a few weeks with Zerbolos and wishes that she could see him cry for her too, which he's doing quite a bit in the throne room as everyone looks on in horror at her death.
After we're done grieving, it's time to move onward - the ring returns to Faust's hand with Levia's power in it, ready to be passed on to the next Demon Lord. Before that though, someone shows up who introduces himself as a messenger for Trillion - he says that if Zerbolos gives him the lives of all the Demon Lords, he'll leave their world in peace without devouring its core. Zerbolos refuses, and Ruche realizes that he's lying anyway, he would have just taken both their lives and the core. Ah, but how could she know his quirks so well to tell that he was lying? Come on game, we all know that's Astraroth there that Trillion brought back to life as a mind slave or something, don't expect anyone to be surprised later. He leaves and we get back to planning.
Okay, so the choices are still just the original 3 who volunteered - with Levia dead, that means it's between Perpell and Mammon. This time I'm going with one that I'm not too interested in, I won't make the same mistake as last time. Mammon seems okay, so I'll save her for third so that I can max her affection, so this time it's Perpell's turn. Perpell is actually also Astaroth's daughter, and she's a lot more childish than Ruche. I'm not just talking about appearance since 'they're actually thousands of years old' is par the course for these games, but personality. Her attribute is gluttony, and all she's really done so far is talk about wanting to eat sweets. She should probably be practicing her multiplication tables, not being sent on a suicide mission against Trillion, but she is a proper Demon Lord and it's a desperate fight, so I guess we're doing this. This is your niece Zerbolos, and Astraroth's last wish was to watch after his daughters, so it would have been nice for you to tell her no, but that's hoping for too much.
So it's time to continue the fight against Trillion, this time with Perpell training for the next battle. She inherits a portion of Levia's stats from last time, and I decide to build her into a magic-user since I had Levia be physical attack-based and Mammon also seems like a physical character. Worst case is that it doesn't work out but she passes that magic on to other Demon Lords who are clearly magic-users, so let's give it a try. Faust runs a shop with gear and the gear she offers gets stronger (and more expensive) as time goes on too. So again I'll be forgetting about raising affection and focusing on combat - 3 presents per day / getting 1 present per day = 2 out of the 6 demon lords you can give max presents to. I'll see about maxing Mammon out, and then I'm not sure who. I would have chosen Levia, but she's kind of dead now, again kicking myself there for choosing her first. Maybe the other one will be Ruche, I'd like to see if we can wipe that smug grin off her face at some point. I expect that not all the paths are romantic considering that Fegor is Zerbolos' older sister and Ruche and Perpell are his nieces, let's try and not make Astraroth's ghost angry, okay Zerbolos?
(Note: This is a blog of my playthrough of Makaishin Trillion. It is full of spoilers. If you're looking for my review of the game, please click here instead.)
Compile Heart's latest game Makaishin Trillion gives off major Disgaea vibes, and there's good reason for that, since many of the old Disgaea team left NIS and worked on this title. Let's see how it turned out. Our protagonist is Zerbolos, the ruling Demon Lord of the underworld. Suddenly appearing at the gates of hell is an incredibly powerful world-destroying monster that they know as the 'Demon Destroyer God' (Makaishin). On a side-note, I really wish the localizers would hurry and decide on an official translation or title for this so that I could use that instead, but oh well. Trillion brought the underworld to the brink of destruction several generations earlier, and now he's shown up again.
Unfortunately, the Demon Lords assigned to guarding the gates of hell are off on irresponsible personal errands (Perpell, Demon Lord of Gluttony, is busy snacking and Mammon, Demon Lord of Greed, is off gathering treasure in dungeons). Zerbolos' older brother Astaroth asks to be sent out to dispatch Trillion, and Zerbolos reluctantly gives him permission to go buy them some time. He's sent off by worried younger sister Elma, who is so sickly that she carries an I.V. drip around on her staff. She sends her guard-dog Cerberus with Astaroth to help him. Meanwhile the royal advisor is sent off to gather up the remaining Demon Lords so that they can go assist Astaroth.
Only a short time later, we get word in the throne room that Astraroth's forces have been completely wiped out - they were the best troops in the underworld and there were thousands of them, and they're all dead. Zerbolos heads out for some revenge - along the way his own underlings start falling dead, Trillion has an intense aura that kills off lesser demons on contact, anyone below Demon Lord-class can't even get close to him, so Zerbolos heads on alone, just in time to see Astraroth in Trillion's claws. Astraroth asks Zerbolos to look after his daughters, and to run, seconds before Trillion devours him whole.
Zerbolos goes berserk and attacks Trillion, and we get a tutorial explaining how fights against Trillion work. The battlefield is a grid but it's more responsive than your typical SRPG grid, the gameplay is more like a roguelike game. Each time you make a move, the enemy also gets to make a move - the moves happen at the same time. Trillion has one trillion HP and four parts, the goal is to dodge his attacks and get close enough to attack his main parts to destroy them. Destroying his parts will take away some of his attacks and weaken him. That's what the tutorial screens said anyway, it wasn't too relevant here because I got 4 or 5 hits on him that took less than 1% of his HP away before I was obliterated.
Everything goes dark, and a voice calls out to Zerbolos asking him if he wants power. This is a JRPG, the answer is always yes. The voice says that in exchange for power, Zerbolos must give his soul, and he still says yes, anything to get revenge on Trillion and protect the underworld. We come to in Zerbolos' room, and the person behind the mysterious voice introduces herself as Faust. Zerbolos is pissed because his body is a complete wreck, he's a patchwork abomination who looks like a zombie and he's barely alive, much less in any condition to fight Trillion. Faust tells him that yes, it's already far too late for him to ever see combat again with his ruined body. As long as he's alive there's still hope of defeating Trillion though, and she plans to help however she can in accomplishing this. Elma is happy that her brother is still alive even if he does look like a battered zombie now, and informs them that the Demon Lords have been gathered in the main hall.
The Demon Lords are all assembled here - each of them represents one of the deadly sins. We have Ruche (Pride), Levia (Envy), Fegor (Sloth), Mammon (Greed), Perpell (Gluttony), and Ashmedia (Lust) all gathered to hear what's going on. Faust explains that Trillion is currently in sleep-mode, staying put by the gates of hell after it took Zerbolos' last attack, but that it will soon re-activate. While sleeping, its demon-killer aura is even stronger than while awake, so they can't just leave it alone or the underworld will be wiped out eventually. To even get close to it requires wearing a special ring made by Faust from a piece of Zerbolos' soul, but she could only make one ring. In other words, only one person at a time can attempt to battle Trillion.
The Demon Lords have varying reactions to this whole situation - Ruche doesn't want anything to do with it, doesn't trust Faust, and is probably still hurt about her dad Astaroth dying even if she doesn't show it. The three who do volunteer for the task are Levia, Mammon and Perpell. Levia is Zerbolos' childhood friend and very friendly towards him, always getting mad at the other demons for being disrespectful to him. Mammon and Perpell volunteer because they feel bad about shirking their gate-guarding duty from earlier. So it's decided, we'll choose one of the three to be the first to try taking down Trillion. Mammon asks afterwards if there will be any reward for the winner - Zerbolos says that since the underworld's leader is decided by power, the reward will be becoming the next Great Demon Lord, ruler of the underworld. Now Ruche is suddenly pissed that she didn't volunteer and wants to be sent out, but Zerbolos tells her nope, it's a volunteer-only job and the three who volunteered before the prize was announced get first dibs. After the meeting, Faust points out that Zerbolos didn't tell any of the Demon Lords about their contract, about how when this is all over Faust gets his soul. He says it's fine, after Trillion's dead she can have his soul and a new Great Demon Lord can rule the underworld. I guess Earth literature isn't too popular in the underworld if none of the Demon Lords know what making a deal with someone named Faust means (yes I realize Faust was the one who sold his soul in the story, but this time it's a demon selling his soul, so it's the other way around now).
So here's where the player gets to decide who will be the first to try their luck against Trillion. The chosen Demon Lord will wear the ring that Faust crafted which will bestow her with a portion of Zerbolos' power, and will spend the time until Trillion re-awakens training herself and getting stronger in preparation for the battle. The choices are the three who volunteered from earlier - Levia, Mammon or Perpell. I went with Levia, I like her design the best out of the choices. Thinking about it though, there's no way she'll be able to beat Trillion since she's the first one up, so isn't being picked first a certain death sentence?
Oh well, she's happy to take on the task and next the game explains how raising the Demon Lord works. You have a certain number of days until Trillion awakens, and you can use those days doing various tasks, like training different attributes and using those points to strenghen the chosen Demon Lord's stats. As training proceeds, you'll get tokens which can be used to go dungeon diving for treasure and experience - again, the system here is similar to the fights against Trillion, the enemies and you move at the same time. You have a limited number of turns to explore the dungeon and gather treasure/defeat enemies and then you must find an exit to escape, or else you'll lose everything you gathered in the dungeon so far. The resources (experience, tokens, money, equipment) must all be prepared in order to face Trillion when the timer hits. You can check on Trillion's status from the menu at any time - right now for me, he's at 99.9% health with all four parts in perfect condition. I imagine as the game goes on and we throw more and more Demon Lords under the bus to injure him, his condition will slowly get whittled down more. This actually looks like a pretty fun system, I'm looking forward to exploring it more. I'm not going to use any wiki or 2ch thread help on my first playthrough if I can help it, so this run may be pretty tragic. It would be a shame if I lost every one of the Demon Lords without taking Trillion down, but let's see how it goes.
By the way, this isn't a 3DS resolution game anymore like my Fire Emblem and Stella Glow plays, so you can click any of the images here to show the full-res screenshots.
After finishing Fire Emblem if, I need a game to fill the time until my highly anticipated Yoru no Nai Kuni releases. Looking around at recently released (or about-to-be-released) games, it seems my options are Makashin Trillion, Langrisser Re:Incarnation, and Ray Gigant.
I unfortunately don't have experience with the Langrisser or Growlanser series so the idea of a reboot doesn't ring any nostalgic bells for me, and I've heard that the real fans of that series are also not really into the idea of the reboot. Looking over the gameplay, it also looks too similar to Fire Emblem, which I just finished playing. Pass.
Ray Gigant looks interesting. I have mixed experience with Experience DRPGs (hohoho), they're hit or miss to me. The main attraction for this one seems to be the very pretty in-battle character graphics - they definitely do look nice. I might come back to this game if I end up finishing Trillion with time to spare before Yoru no Nai Kuni comes out.
So I ended up buying Makaishin Trillion, which just came out today. It's a Compile Heart title, which means that it's best to go in without too high expectations. I've heard this one actually got fairly high reviews from mainstream review sites though, which is surprising (because again, it's Compile Heart). The impressions I get from the trailer is that it's half a character-raising game, so a bit different from your normal SRPG. That sounds interesting, and I'm a bit burnt out on SRPGs having just played through Stella Glow and Fire Emblem in a row. Word is that when NIS lost a lot of employees, a lot of them went to Compile Heart to work on this game. It will be interesting to compare it to Disgaea 5, to see which team ended up doing a better job in the end.
While I was buying Trillion, I saw that Sega already has a giant display up for the new 7th Dragon game which doesn't even come out for another 3 months. We'll have to see if game quality is affected after Sega takes over all of Imageepoch's old IPs, but one thing I can say is that they advertise well. It's going to be a busy remainder of 2015 for JRPGs - after Trillion I have Yoru no Nai Kuni in late August, then Atelier Sophie and Utawarerumono in late September, and 7th Dragon in October. Star Ocean 5 and a half-dozen other titles are also looking to be late-2015 releases. The first half of this year was pretty dry, but things are looking up for Q3 and Q4.
Random JRPG blogging about the games I'm currently playing.