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Stella Glow - Pt.5

14/6/2015

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PictureOverpowered and handsome.
It's Klaus appreciation day here at JRPG Review. Klaus is the knight-captain and leader of our party, even if he isn't the protagonist. He's got high HP and defense, uses a spear with long range, and most importantly, he blocks enemies from being able to move past him without stopping at his side first, meaning he can protect party members behind him from getting attacked if you position him right. My battles in Chapter 6 of Stella Glow were all carried by this guy. He would be even stronger if I had spent any time talking to him in my free time, which I feel bad about not doing. See, this game gives you certain amounts of free time to raise your affection with the characters, which causes them to learn new abilities. This time is very limited though, so I've been spending it almost all on the witches so far - it's the obvious thing to do, because raising affection with the witches also unlocks further levels of tuning for them. It's a shame though, because I really do want to spend more time talking to some of the guys in the party like Klaus, Rusty and Keith. Maybe in New Game+ the conversation levels will carry over? I guess I'll see.

PictureKlaus holding off a horde of powerful enemies that would wreck the party if they could get past him.
Chapter 6 started off with a big helping of teenage angst, not my favorite thing to deal with, but the protagonist is a teenager after all so I guess I really can't complain. The angst got mostly taken care of by the end of the chapter, and without any ambiguous tip-toeing around the issue either, so I've got to give that to the game too. We visited enemy HQ this time and the battles were intense - the victory conditions changed from the usual SRPG 'defeat all enemies' fluff to 'desperately try to survive while enemies come at you from all angles' - again, Klaus was the hero here with his ability to hold a chokepoint for the rest of the party. Our protagonist Alto hid in the corner for most of the fight.

Picture'Do I want to use this limited time window to talk to one of the witches the game is about, or this side character kid?'
See, I don't like the losing condition in this game - it's game over if Alto dies in any story fight. This doesn't make much sense to me, since if other characters die, they just retreat from the battlefield. I don't see why Alto can't do the same and just have the losing condition being a total party wipe. The result of this losing condition is that it's best to have Alto be a total coward and only move in when it's completely safe, not very heroic of him. Anyway, it looks like Chapter 7 is all 'free time', like 12 slots of it, before the buildup to what I think is the last chapter (Chapter 8), so maybe I can squeeze some talking in with characters besides the witches if they run out of conversation topics.

I've got to pick up the pace a little bit so that I can be finished in time for Fire Emblem if in a couple weeks, but I think I should make it.

Last thought: Hilda's outfit is ridiculous.

Back to Part 4                                                                                                 On to Part 6

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    Random JRPG blogging about the games I'm currently playing.

    EXPECT SPOILERS. Like the warning post at the top says, this blog is full of spoilers for games. Fair warning.

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