Finishing up New Game+ took a bit longer than I thought, mostly because I wanted to take my time using the characters I didn't get a chance to use much in my first playthrough. Nonoka is amazing in battle! She's as overpowered as Rusty, especially if her affection is raised to max for her final attack. What Rusty and Nonoka both have in common is extremely high agility and movement speed with decent damage, and in a game with lots of hazardous terrain this is a lifesaver. Another interesting character is Dorothy - as a 'harakiri samurai', her best attacks either deal damage to herself at the same time as the enemy, or are stronger the lower she is on HP. If you're careful enough to keep her near-death but not let her die, her attack power is through the roof. It was too much of a pain trying to keep her just-barely-alive though, so I gave up and benched her after a while. Dante is like Klaus, spear-user who can hold positions. By the end of the game though, I found that holding positions was less important than being able to spread out (which characters like Rusty and Nonoka excel at), so I didn't get much use out of him. Keith was just sort of average - a stronger bow user than Popo, but Popo has song magic and he doesn't so it's not even close. Archibald is still pretty bad even after his movement distance increases, because by the endgame as I mentioned, your party is more spread out usually.
Next up it's time to finally get started on Fire Emblem if. I bought it on release day three days ago but haven't started it up yet, so I'm looking forward to it. I may end up overloading on strategy RPGs at this pace, though.
Back to Part 8