The previous entry Dungeon Travelers 2 was, in my opinion, one of the crown jewels of the twilight age of the PSP (it's better known in the west for its Vita port, but it was actually originally a PSP game). Along with Fate/Extra CCC, it was a well made exclusive that showed off what the PSP can do, and it had a cast of wonderfully charming characters to go with the dungeon traveling.
"The game is called Dungeon Travelers 2-2, how could you complain about it being similar to Dungeon Travelers 2?" I can hear someone quite reasonably saying.
Okay, that's a fair point. But given Dungeon Travelers 2's status as a crown jewel of PSP, I was hoping for something similar for the Vita in its twilight hours. Instead, it's virtually identical to the previous game:
- The jobs and the skills are identical or so close to identical that you'd need to consult a wiki to tell the difference. Why not switch up the skills in each job, at least? Rehaul the skills, say that the demon lord's power going crazy had some weird effects on things or whatever, it'd be easy to wave away in-game.
- When old characters join back up, they're mostly just rehashing the same 'character traits' they had in the previous game in an overdone manner. I don't want to call it Flanderization, but...whoops, I just did. Anyway, the two new characters (Siena and Luko) were great and I loved them both, but it was much more boring than I expected to get the old gang back together.
I should mention some good things about the game, though. They made it so that you can have any character with any job appearance that you've unlocked, which is great when your favorite looking job is terrible. They sped up the combat and navigation a bit. It's a bit easier to clean up your inventory. It keeps the same unforgiving hard difficulty that I love. That's about all I can think of.